using System.Collections.Generic;
using Gameplay.Common;
using Gameplay.Unit;
using Gameplay.Unit.Data;
namespace Gameplay.PlayerSkill.Logic
{
///
/// 所有友军角色进入撤退状态
///
public class PlayerSkillLogic02 : PlayerSkillLogic01
{
protected override void _SearchUnits()
{
var allUnits = GameUnitManager.instance.infightUnits;
_selectUnits = new List();
for (var i = 0; i < allUnits.count; ++i)
{
var unit = allUnits.GetByIndex(i);
// 只针对己方单位
if (unit.commonData.troopId != owner.playerUnit.commonData.troopId) continue;
// 只针对角色生效
if (unit.gameunitType != EGameUnitType.Character) continue;
_selectUnits.Add(unit);
}
}
}
}