using cfg.ShowCfg;
using Cysharp.Threading.Tasks;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 演出接口
///
public interface IShow
{
///
/// 演出场景类型
///
E_ShowSceneType ShowSceneTyp { get; }
///
/// 刷新演出
///
UniTask RefreshShow(object data = null);
///
/// 播放相机动画
///
void PlayeCameraAnim(Action callback, params string[] args);
///
/// 获取刷新进度
///
///
float GetRefreshProcess();
}