using cfg.SummonCfg; using Gameplay.Common; using Gameplay.Summon.Logic; using Gameplay.Unit; namespace Gameplay.Summon { public class SummonTotem2 : LogicCombineSummon { private int _tauntRange; public SummonTotem2(DataSummon configData, uint id, GameUnit creator) : base(configData, id, creator) { avatarType = EAvatarType.Building; _tauntRange = _ReadIntParam(0); } protected override void _OnInited() { base._OnInited(); var tauntLogic = new SLogicTaunt(this); tauntLogic.tauntRange = _tauntRange; _AddLogic(tauntLogic); } } }