using System; using Gameplay; using UnityEngine; using UnityEngine.UI; public class UIVehicleHeadNode: UINode { public Image imgBg; public Image imgHead; public Image imgPro; public Button button; private UIVehicleHeadInfo _data; private VehicleCultivateData _vehicleInfo; #region FrameWork private void _GetComponents() { imgBg = _GetComponent("ImageBg"); imgHead = _GetComponent("ImageHeadPic"); imgPro = _GetComponent("ImageProfession"); button = _GetComponent