using System.Collections; using System.Collections.Generic; using TMPro; using Framework; using UnityEngine; using UnityEngine.UI; using UnityEngine.UIElements; using Button = UnityEngine.UI.Button; using Image = UnityEngine.UI.Image; using Toggle = UnityEngine.UI.Toggle; using ScrollView = PhxhSDK.PhxhScrollView; public class UIPassGameBinder { public static void GetComponents(UIPassGameController window) { window.Image_WinBG = window.GetComponent("Image_WinBG"); window.Image_PosterLu = window.GetComponent("Image_WinBG/Image_PosterLu"); window.Image_TextRect = window.GetComponent("Image_WinBG/Image_PosterLu/Image_ActorLineBG"); window.Text_Win = window.GetComponent("Image_WinBG/Text_Win"); window.Image_BlueBar = window.GetComponent("Image_WinBG/Text_Win/Image_BlueBar"); window.Text_LevelNum = window.GetComponent("Image_WinBG/MapDetail/Text_LevelNum"); //window.Text_LevelName = window.GetComponent("Image_WinBG/MapDetail/Text_LevelName"); window.Text_FightTime = window.GetComponent("Image_WinBG/MapDetail/Text_FightTime"); window.Image_Clock = window.GetComponent("Image_WinBG/MapDetail/Text_FightTime/Image_Clock"); window.Text_Time = window.GetComponent("Image_WinBG/MapDetail/Text_FightTime/Text_Time"); window.Text_CharacterID = window.GetComponent("Image_WinBG/CharacterDetail/Text_CharacterID"); window.Text_CharacterLV = window.GetComponent("Image_WinBG/CharacterDetail/Text_CharacterLV"); window.Image_EXEmpty = window.GetComponent("Image_WinBG/CharacterDetail/Image_EXEmpty"); window.Image_EXFull = window.GetComponent("Image_WinBG/CharacterDetail/Image_EXEmpty/Image_EXFull"); window.Text_EX = window.GetComponent("Image_WinBG/CharacterDetail/Image_EXEmpty/Text_EX"); window.Text_LVUp = window.GetComponent("Image_WinBG/CharacterDetail/Image_EXEmpty/Text_LVUp"); window.Text_Target = window.GetComponent("Image_WinBG/MissionDetail/Text_Target"); window.Image_DownShadow = window.GetComponent("Image_WinBG/HeroLevelUp/Image_DownShadow"); window.Text_GeneralEX = window.GetComponent("Image_WinBG/HeroLevelUp/Image_DownShadow/Text_GeneralEX"); window.Image_ELogo = window.GetComponent("Image_WinBG/HeroLevelUp/Image_DownShadow/Text_GeneralEX/Image_ELogo"); window.Text_EXPHave = window.GetComponent("Image_WinBG/HeroLevelUp/Image_DownShadow/Text_GeneralEX/Text_EXPHave"); window.Text_EXPGet = window.GetComponent("Image_WinBG/HeroLevelUp/Image_DownShadow/Text_GeneralEX/Text_EXPGet"); } /****** 定义变量语句 ****** public Image Image_WinBG; public Image Image_PosterLu; public Image Image_TextRect; public TMP_Text Text_Win; public Image Image_BlueBar; public TMP_Text Text_LevelNum; public TMP_Text Text_LevelName; public TMP_Text Text_FightTime; public Image Image_Clock; public TMP_Text Text_Time; public TMP_Text Text_CharacterID; public TMP_Text Text_CharacterLV; public Image Image_EXEmpty; public Image Image_EXFull; public TMP_Text Text_EX; public TMP_Text Text_LVUp; public TMP_Text Text_Target; public Image Image_DownShadow; public TMP_Text Text_GeneralEX; public Image Image_ELogo; public TMP_Text Text_EXPHave; public TMP_Text Text_EXPGet; ****** End ******/ }