using UnityEngine; public class InformationShower : MonoBehaviour { #if DEVELOPMENT_BUILD || DEBUG [SerializeField] private float _fpsRefreshTime = 0.1f; private float _tickTime; private int _tickFrameCount; private int _frameRate; private GUIStyle _labelStyle; void Update() { _tickTime += Time.deltaTime; _tickFrameCount++; if (_tickTime >= _fpsRefreshTime) { _frameRate = Mathf.RoundToInt(1f / (_tickTime / _tickFrameCount)); _tickTime = 0f; _tickFrameCount = 0; } } private void OnGUI() { _labelStyle ??= GUI.skin.label; _labelStyle.fontSize = 60; GUI.Label(new Rect(Screen.width / 2f - 100f, 20f, 300f, 200f), $"FPS:{_frameRate}", _labelStyle); } #endif }