using Gameplay.Vehicle.Impl; using LTGame; namespace Gameplay.Vehicle.State { public class BaseVehicleState : NBaseState { public readonly NormalVehicle owner; public BaseVehicleState(NormalVehicle owner, int id) : base(id) { this.owner = owner; } protected override void _OnEnter(NBaseState exitState, object param) { } protected override void _OnRunning() { } protected override void _OnExit(NBaseState exitState, object param) { } } }