using System.Collections; using System.Collections.Generic; using Sirenix.OdinInspector.Editor; using UnityEditor; using UnityEngine; [CustomEditor(typeof(PostProcessInstructor))] public class PostProcessInstructorInspector : OdinEditor { private PostProcessInstructor Target => target as PostProcessInstructor; public override void OnInspectorGUI() { base.OnInspectorGUI(); if (GUILayout.Button("后处理")) { ObjectPostProcessorManager.Instance.PostProcess(Target); } } }