using Gameplay.Net; using System; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; using UnityEngine.UIElements; using Button = UnityEngine.UI.Button; using Image = UnityEngine.UI.Image; public class UIGiftCodeController : UIWindow { //UI GameObj ///Auto Gen Start/// public TMP_InputField InputField_LogIn; public TMP_Text Text_DuiHuanMaitle; ///Auto Gen End/// // Use this for initialization public override void OnAwake() { //bind UI GameObj UIGiftCodeBinder.GetComponents(this); BindButton(GetComponent