using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; using UnityEngine.UIElements; using Button = UnityEngine.UI.Button; using Image = UnityEngine.UI.Image; using Toggle = UnityEngine.UI.Toggle; using ScrollView = PhxhSDK.PhxhScrollView; using Framework; public class UIStoryFightMainController : UIWindow { //UI GameObj ///Auto Gen Start/// public Image Image_TalkBubble; public Image Image_FrontPic; public Image Image_TalkBG01; public TMP_Text Text_Talk01; public Image Image_PlotBG; public Image Image_2DBg; public Button Button_Interact; public Button Button_Hide; public Button Button_Log; public Button Button_Screen; public Image Image_Auto; public Button Button_Auto; public TMP_Text Text_Auto; public Button Button_ExitAuto; public TMP_Text Text_ExitAuto; public Button Button_Skip; public TMP_Text Text_Skip; public Image Image_ChapterTalkBG; public TMP_Text Text_Name; public Image Image_WhiteLine; public TMP_Text Text_Content; public Image Image_one; public Button Button_LogClose; public TMP_Text Text_Title; public Image Image_mask; public Button Button_PlotChoose; public Button Button_PlotChoose1; ///Auto Gen End/// // deal with input data public override void PreLoad(object data = null) { } // Use this for initialization public override void OnInit() { //bind UI GameObj UIStoryFightMainBinder.GetComponents(this); } //invoke when open window protected override void OnShowWindow(object data = null) { } //invoke when reload window protected override void OnReloadWindow(object data = null) { } //invoke when close window protected override void OnHideWindow() { } //invoke when destroy public override void OnRelease() { base.OnRelease(); } }