using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; using UnityEngine.UIElements; using Button = UnityEngine.UI.Button; using Image = UnityEngine.UI.Image; using Toggle = UnityEngine.UI.Toggle; using ScrollView = PhxhSDK.PhxhScrollView; using Framework; using Cysharp.Threading.Tasks; using Gameplay.Net; using NLDPB; using DG.Tweening; public class UI_RealNameIdentifyController : UIWindow { //UI GameObj ///Auto Gen Start/// public Image Image_Bg; public TMP_Text Text_Title; public TMP_Text Text_Info; public TMP_InputField InputField_Name; public TMP_InputField InputField_ID; public Button Button_Confirm; GameObject UI_ShortTip; ///Auto Gen End/// // deal with input data public override void PreLoad(object data = null) { } public static async UniTask Open() { return await UIManager.Instance.CreateAndOpenWindow(UINameConst.UI_RealNameIdentify); } // Use this for initialization public override void OnInit() { //bind UI GameObj UI_RealNameIdentifyBinder.GetComponents(this); UI_ShortTip = FindObj("UI_ShortTip"); BindButton(Button_Confirm, OnClickButton_Confirm); EventManager.Instance.Register(EventManager.EventName.AdultAuthResult, CheckAdultAuthResult); } //invoke when open window protected override void OnShowWindow(object data = null) { } //invoke when reload window protected override void OnReloadWindow(object data = null) { } //invoke when close window protected override void OnHideWindow() { } //invoke when destroy public override void OnRelease() { base.OnRelease(); } void OnClickButton_Confirm() { string name = InputField_Name.text; string idCode = InputField_ID.text; if (!string.IsNullOrEmpty(name) && idCode.Length == 18) { DebugUtil.Log("发送请求,实名认证中..."); Button_Confirm.interactable = false; NetHelper.SendAdultAuth(name, idCode); } } void CheckAdultAuthResult() { var status = (int)Actor.Instance.Logic.GetCount((uint)LogicID.AdultAuthStatus); if (status != (int)AAStatus.AasNone) { DebugUtil.Log("实名认证成功,当前用户身份状态:" + status); EventManager.Instance.Unregister(EventManager.EventName.AdultAuthResult, CheckAdultAuthResult); UIManager.Instance.CloseWindow(UINameConst.UI_RealNameIdentify); } else { DebugUtil.Log("实名认证失败"); UI_ShortTip.SetActive(true); //EventManager.Instance.Unregister(EventManager.EventName.ActorLogicDataUpdate, CheckAdultAuthResult); Sequence se = DOTween.Sequence(); se.AppendInterval(2.0f); se.AppendCallback(() => { UI_ShortTip.SetActive(false); Button_Confirm.interactable = true; }); } } }