using LTGame; namespace Gameplay.PlayerSkill.State { public class BasePlayerSkillState : NBaseState { public PlayerSkillManager owner; public BasePlayerSkillState(PlayerSkillManager owner, int id) : base(id) { this.owner = owner; } protected override void _OnEnter(NBaseState exitState, object param) { } protected override void _OnRunning() { } protected override void _OnExit(NBaseState exitState, object param) { } } }