using System.Collections.Generic; public partial class UIManager { public struct WindowInfo { public UIWindowLayer windowLayer; public UIOpenType UIOpenType; } private Dictionary _windowsInfo = new Dictionary(64); public Dictionary WindowInfos => _windowsInfo; private void _AllWindowMeta() { _WindowMeta(UINameConst.UIDebugShowID, UIWindowLayer.Normal); // basic _WindowMeta(UINameConst.UILogin,UIWindowLayer.ForeGround); _WindowMeta(UINameConst.UITeamFight, UIWindowLayer.Normal); _WindowMeta(UINameConst.UI_StartBtn_CMSBtn, UIWindowLayer.Normal); _WindowMeta(UINameConst.UISelectCharacter, UIWindowLayer.Normal, UIOpenType.FullScreen); _WindowMeta(UINameConst.UIShowAllCharacterSort, UIWindowLayer.Normal); _WindowMeta(UINameConst.UI_Cultivate, UIWindowLayer.Normal, UIOpenType.FullScreen); _WindowMeta(UINameConst.UI_Cultivate_ProAndInfo, UIWindowLayer.Normal); _WindowMeta(UINameConst.UI_Cultivate_Detail, UIWindowLayer.Normal); _WindowMeta(UINameConst.UIFightClock, UIWindowLayer.Normal); _WindowMeta(UINameConst.UIPause, UIWindowLayer.Normal); _WindowMeta(UINameConst.UIDefeatGame, UIWindowLayer.Normal); _WindowMeta(UINameConst.UIPassGame, UIWindowLayer.Normal); _WindowMeta(UINameConst.UIFightScene, UIWindowLayer.Normal); _WindowMeta(UINameConst.UIAirView, UIWindowLayer.Tips); _WindowMeta(UINameConst.UIClickSheild, UIWindowLayer.Tips); _WindowMeta(UINameConst.UILevelUp, UIWindowLayer.Normal); _WindowMeta(UINameConst.UIFavorable, UIWindowLayer.Normal); _WindowMeta(UINameConst.UIPoster, UIWindowLayer.Normal); _WindowMeta(UINameConst.UIRank, UIWindowLayer.Normal); _WindowMeta(UINameConst.UIAdvance, UIWindowLayer.Normal); _WindowMeta(UINameConst.UISkill_LevelUp, UIWindowLayer.Normal); _WindowMeta(UINameConst.UIRedPointTest, UIWindowLayer.Normal); _WindowMeta(UINameConst.UITeamChoose, UIWindowLayer.Normal, UIOpenType.FullScreen); _WindowMeta(UINameConst.UITeamInfo, UIWindowLayer.Normal, UIOpenType.Pop); _WindowMeta(UINameConst.UI_RaffleTotalResult,UIWindowLayer.Normal); _WindowMeta(UINameConst.UI_Raffle, UIWindowLayer.Normal); _WindowMeta(UINameConst.UI_RaffleOneResult, UIWindowLayer.Normal); _WindowMeta(UINameConst.UIStoryMain, UIWindowLayer.Normal); _WindowMeta(UINameConst.UINewLogin, UIWindowLayer.Normal); _WindowMeta(UINameConst.UIGiftCode, UIWindowLayer.Normal); _WindowMeta(UINameConst.UI_MainPanel, UIWindowLayer.Normal); _WindowMeta(UINameConst.UI_LevelSelect,UIWindowLayer.Normal, UIOpenType.FullScreen); _WindowMeta(UINameConst.UI_BeforeFight,UIWindowLayer.Normal, UIOpenType.FullScreen); _WindowMeta(UINameConst.UI_Setting,UIWindowLayer.Normal); _WindowMeta(UINameConst.UI_Notice, UIWindowLayer.Normal); _WindowMeta(UINameConst.UI_VehicleChoose, UIWindowLayer.Normal, UIOpenType.FullScreen); _WindowMeta(UINameConst.UI_VehicleCultivate, UIWindowLayer.Normal, UIOpenType.FullScreen); _WindowMeta(UINameConst.UI_VehicleLevelUp, UIWindowLayer.Normal); _WindowMeta(UINameConst.UI_Update, UIWindowLayer.Tips); _WindowMeta(UINameConst.UI_LogIn, UIWindowLayer.Normal); _WindowMeta(UINameConst.UI_LoginTips, UIWindowLayer.Max); _WindowMeta(UINameConst.UI_Loading, UIWindowLayer.Waiting); _WindowMeta(UINameConst.UIReconnect, UIWindowLayer.Waiting); _WindowMeta(UINameConst.UIReconnectConfirm, UIWindowLayer.Waiting); _WindowMeta(UINameConst.UIReconnectNotice, UIWindowLayer.Waiting); _WindowMeta(UINameConst.UIBackReturn, UIWindowLayer.Waiting); _WindowMeta(UINameConst.UI_Email, UIWindowLayer.Normal); _WindowMeta(UINameConst.UIGiftCodeAwards, UIWindowLayer.Normal); _WindowMeta(UINameConst.UITask, UIWindowLayer.Normal, UIOpenType.FullScreen); _WindowMeta(UINameConst.UI_CameraChange, UIWindowLayer.Normal); _WindowMeta(UINameConst.UI_PVPDefendPrepare, UIWindowLayer.Normal); _WindowMeta(UINameConst.UI_Shop, UIWindowLayer.Normal, UIOpenType.FullScreen); _WindowMeta(UINameConst.UI_Purchase, UIWindowLayer.Normal); _WindowMeta(UINameConst.UI_GetItemWindow, UIWindowLayer.Normal); _WindowMeta(UINameConst.UINoticeOne, UIWindowLayer.Waiting); _WindowMeta(UINameConst.UI_PVPMain,UIWindowLayer.Normal); _WindowMeta(UINameConst.UIMissionWin,UIWindowLayer.Normal); _WindowMeta(UINameConst.UI_Camp,UIWindowLayer.Normal); _WindowMeta(UINameConst.UI_GetItemSettle,UIWindowLayer.Normal); _WindowMeta(UINameConst.UI_Patio, UIWindowLayer.Normal); _WindowMeta(UINameConst.UI_BuyDiamond, UIWindowLayer.Normal); _WindowMeta(UINameConst.UI_LevelDetail, UIWindowLayer.Normal); _WindowMeta(UINameConst.UI_DailyBonus, UIWindowLayer.Normal); _WindowMeta(UINameConst.UIFightPoster, UIWindowLayer.Normal); _WindowMeta(UINameConst.UINoticeTwo, UIWindowLayer.Waiting); _WindowMeta(UINameConst.UI_CommandSkillCultivate, UIWindowLayer.Normal); _WindowMeta(UINameConst.UI_TeamAndSkillSelect, UIWindowLayer.Normal); _WindowMeta(UINameConst.UICameraAndPosterChange, UIWindowLayer.Normal, UIOpenType.FullScreen); } private void _WindowMeta(string name, UIWindowLayer windowLayer, UIOpenType uiOpenType = UIOpenType.Pop) { _windowsInfo.Add(name, new WindowInfo {windowLayer = windowLayer, UIOpenType = uiOpenType}); } } public static class UINameConst { public static readonly string UILogin = "StartScene/UILogin"; public static readonly string UITeamFight = "LevelSceneUI/UITeamFight"; public static readonly string UI_StartBtn_CMSBtn = "LevelSceneUI/UI_StartBtn_CMSBtn"; public static readonly string UIFightClock = "LevelSceneUI/UIFightClock"; public static readonly string UIPause = "LevelSceneUI/UIPause"; public static readonly string UIDefeatGame = "LevelSceneUI/LevelSettle/UIDefeatGame"; public static readonly string UIPassGame = "LevelSceneUI/LevelSettle/UIPassGame"; public static readonly string UIFightScene = "LevelSceneUI/UIFightScene"; public static readonly string UIFightPoster = "LevelSceneUI/UIPosterAndSkillInfo"; public static readonly string UISelectCharacter = "MainScene/ShowCharacter/UISelectCharacter"; public static readonly string UIShowAllCharacterSort = "MainScene/UIShowAllCharacterSort"; public static readonly string UI_Cultivate = "MainScene/ShowCharacter/UI_Cultivate"; public static readonly string UI_Cultivate_ProAndInfo = "MainScene/ShowCharacter/UI_Cultivate_ProAndInfo"; public static readonly string UI_Cultivate_Detail = "MainScene/ShowCharacter/UI_Cultivate_Detail"; public static readonly string UIAirView = "LevelSceneUI/UIAirView"; public static readonly string UIPoster = "MainScene/ShowCharacter/UIPoster"; public static readonly string UIClickSheild = "LevelSceneUI/UIClickSheild"; public static readonly string UIFavorable = "MainScene/ShowCharacter/UIFavorable"; public static readonly string UILevelUp = "MainScene/ShowCharacter/UILevelUp"; public static readonly string UICharacterStateBar = "LevelSceneUI/UI_CharacterState_Bar"; public static readonly string UIVehicleStateBar = "LevelSceneUI/UI_VehicleState_Bar"; public static readonly string UIEnemyStateBar = "LevelSceneUI/UI_EnemyState_Bar"; public static readonly string UICharacterDamage = "LevelSceneUI/UICharacterDamage"; public static readonly string UIMissionWin = "LevelSceneUI/LevelSettle/UI_MissionWin"; public static readonly string UI_GetItemSettle = "LevelSceneUI/LevelSettle/UI_GetItemSettle"; public static readonly string UITeamChoose = "TeamChoose/UI_TeamChoose"; public static readonly string UITeamInfo = "TeamChoose/UI_TeamInfo"; public static readonly string UIStoryMain = "Story/UIStoryMain"; public static readonly string UIDebugShowID = "Debug/UIDebugShowID"; public static readonly string UIRank = "MainScene/ShowCharacter/UIRank"; public static readonly string UIAdvance = "MainScene/ShowCharacter/UIAdvance"; public static readonly string UISkill_LevelUp = "MainScene/ShowCharacter/UISkill_LevelUp"; public static readonly string UIRedPointTest = "Test/UI_RedPointTest"; /// /// 抽卡界面 /// public static readonly string UI_Raffle = "MainScene/Raffle/UI_Raffle"; // 测试 /// /// 单次抽取结果 /// public static readonly string UI_RaffleOneResult = "MainScene/Raffle/UI_RaffleOneResult"; // 测试 /// /// 抽卡结果界面 /// public static readonly string UI_RaffleTotalResult = "MainScene/Raffle/UI_RaffleTotalResult"; // 测试 public static readonly string UIVersionUpdate = "VersionUpdate/UI_VersionUpdate"; public static readonly string UINewLogin = "StartScene/UINewLogin"; public static readonly string UIGiftCode = "MainScene/GiftCode/UIGiftCode"; public static readonly string UI_MainPanel = "MainPanel/UI_MainPanel"; public static readonly string UI_LevelSelect = "LevelSelect/UI_LevelSelect"; public static readonly string UI_BeforeFight = "LevelSelect/UI_BeforeFight"; public static readonly string UI_Setting = "Interface/UI_Setting"; public static readonly string UI_Notice = "Interface/UI_Notice"; public static readonly string UIBackReturn = "Interface/UI_BackReturn"; public static readonly string UINoticeTwo = "Common/Notice/UINoticeTwo"; public static readonly string UITask = "Interface/UI_MissionPannel"; public static readonly string UI_VehicleCultivate = "MainScene/VehicleCultivate/UI_VehicleCultivate"; public static readonly string UI_VehicleChoose = "MainScene/VehicleCultivate/UI_VehicleChoose"; public static readonly string UI_VehicleLevelUp = "MainScene/VehicleCultivate/UI_VehicleLevelUp"; public static readonly string UI_Update = "Interface/UI_Update"; public static readonly string UI_LogIn = "StartScene/New/UI_LogIn"; public static readonly string UIReconnect = "Common/UIReconnect"; public static readonly string UIReconnectConfirm = "Common/UIReconnectConfirm"; public static readonly string UIReconnectNotice = "Common/UIReconnectNotice"; public static readonly string UINoticeOne = "Common/Notice/UINoticeOne"; public static readonly string UI_LoginTips = "StartScene/New/UI_LoginTips"; public static readonly string UI_Loading = "StartScene/New/UI_Loading"; public static readonly string UIGiftCodeAwards = "MainScene/GiftCode/UIGiftCodeAwards"; public static readonly string UI_Email = "Mail/UI_Email"; public static readonly string UI_CameraChange = "Interface/UI_CameraChange"; public static readonly string UICameraAndPosterChange = "Interface/UICameraAndPosterChange"; public static readonly string UI_PVPDefendPrepare = "PVP/UI_PVPDefendPrepare"; public static readonly string UI_Shop = "Interface/Shop/UI_Shop"; public static readonly string UI_Purchase = "Interface/Shop/UI_Purchase"; public static readonly string UI_GetItemWindow= "Interface/Shop/UI_GetItemWindow"; public static readonly string UI_PVPMain = "PVP/UI_PVPMain"; public static readonly string UI_Camp = "Camp/UI_Camp"; public static readonly string UI_Patio = "MainScene/Raffle/UI_Patio"; public static readonly string UI_BuyDiamond = "Interface/Shop/UI_BuyDiamond"; public static readonly string UI_LevelDetail = "LevelSelect/UI_LevelDetail"; /// /// 指挥官技能养成界面 /// public static readonly string UI_CommandSkillCultivate = "CommandSkill/UI_CommandSkillCultivate"; /// /// 队伍选择和指挥官技能选择进入战斗界面 /// public static readonly string UI_TeamAndSkillSelect = "CommandSkill/CommandAndTeamSelect/UI_TeamAndSkillSelect"; public static readonly string UI_DailyBonus = "Interface/UI_DailyBonus"; }