// 对应管线任务参数 def PLATFORM_PARAM = "iOS" def PROFILE_PARAM = "Debug" def IPA_NAME = "NLDBuild.ipa" def AAB_PARAM = "fasle" def DEV_PARAM = false // 构建时候的参数 def CHANNEL_PARAM = params.Channel def DEBUGBUILD_PARAM = params.DebugBuild def HOTUPDATE_PARAM = params.Enable_Hot_Update def OBFUZ = params.Obfuz def PackDefaultRes = params.PackDefaultRes def PackDllRes = params.PackDllRes def PackConfigRes = params.PackConfigRes // Jenkins 归档地址 def ARTIFACT_URL = "http://${env.PHXH_BUILDER_IP_ADDRESS}:8080/job/${env.JOB_NAME}/" def VERSION_PARAM // 版本号 根据项目获取 def OSS_UPLOAD_PATH_PARAM // 上传地址,根据项目获取 def ASSETS_END_POINT_PARAM // Assets endPoint,根据项目获取 // 构建地址 def BUILD_PATH // 日志地址 def log_path // xcode 项目相关参数 def PROJECT_NAME = "Unity-iPhone" def SCHEME_NAME = "Unity-iPhone" def GetRemote(){ if('iOS' == params.Channel) return 'release/ios_1_0_0'; if('Dev_iOS' == params.Channel) return 'dev_ios'; else return params.Channel; } def CheckRemoteBranchExists(repoUrl, branchName) { def result = sh( script: "git ls-remote --heads ${repoUrl} refs/heads/${branchName}", returnStdout: true ).trim() if (result == '') { echo "警告: 远程分支 ${branchName} 不存在于 ${repoUrl}" return false } echo "远程分支 ${branchName} 存在" return true } def SendMessageToWechat(message){ if (!message) { return } def INNER_ROBOT="https://qyapi.weixin.qq.com/cgi-bin/webhook/send?key=3c92758c-1128-4931-ac8d-f19669d7befe" sh "chmod +x $WORKSPACE/Tool/build_tools/send_wechat_message.sh" sh "$WORKSPACE/Tool/build_tools/send_wechat_message.sh '${INNER_ROBOT}' '@all' '${message}'" } def ParseBuildLogError(logPath){ sh "chmod +x $WORKSPACE/Tool/build_tools/parse_unity_build_log.sh" // 转译 "\[Build Exception\]:" 取消使用 // def exceptionFlag = '\\[Build Exception\\]:' def errorMessage = sh(script: "${WORKSPACE}/Tool/build_tools/parse_unity_build_log.sh ${logPath} 'error CS' true true", returnStdout: true).trim() def exceptionMessage = sh(script: "${WORKSPACE}/Tool/build_tools/parse_unity_build_log.sh ${logPath} 'Build Exception' false true", returnStdout: true).trim() def sceneMessage = sh(script: "${WORKSPACE}/Tool/build_tools/parse_unity_build_log.sh ${logPath} 'Problem detected while' true true", returnStdout: true).trim() def multipleMessage = sh(script: "${WORKSPACE}/Tool/build_tools/parse_unity_build_log.sh ${logPath} 'Multiple Unity' true false", returnStdout: true).trim() def processSceneMessage = sh(script: "${WORKSPACE}/Tool/build_tools/parse_unity_build_log.sh ${logPath} 'Failed to process scene' true false", returnStdout: true).trim() SendMessageToWechat(errorMessage) SendMessageToWechat(exceptionMessage) SendMessageToWechat(sceneMessage) SendMessageToWechat(multipleMessage) SendMessageToWechat(processSceneMessage) } pipeline { agent any //agent { label params.BUILD_NODE } // 选择节点 // environment { GITEA_CREDENTIALS = 'gitea_mac2' // PATH = "/opt/homebrew/bin:${env.PATH}" // } // 你在 Jenkins 中创建的凭证 ID stages { stage('拉最新工程') { steps { script { try { def currentPath = sh(script: 'pwd', returnStdout: true).trim() echo "cd ${currentPath}" // 1. 还原子模块修改 def gitDirExists = sh(script: '[ -d ".git" ] && echo "true" || echo "false"', returnStdout: true).trim() def scriptPathExists = fileExists("${WORKSPACE}/Tool/build_tools/git_revert_modules_modification.sh") if (gitDirExists == 'true' && scriptPathExists) { sh "chmod +x $WORKSPACE/Tool/build_tools/git_revert_modules_modification.sh" sh "$WORKSPACE/Tool/build_tools/git_revert_modules_modification.sh $WORKSPACE" } // 2. 拉取主项目代码 def repoUrl = 'http://1.14.122.170:3000/PHXH/NLDClient.git' def remote = GetRemote(); echo "获取到分支名字:${remote}" // 检查远程分支是否存在 if (!CheckRemoteBranchExists(repoUrl, remote)) { def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Release】【${CHANNEL_PARAM}】远程分支 ${remote} 不存在,使用默认分支 dev" SendMessageToWechat(message) remote = 'dev' // 回退到默认分支 } echo "拉取分支:${remote}" checkout scmGit( branches: [[name: "*/${remote}"]], extensions: [ checkoutOption(60), lfs(), cloneOption(noTags: false, reference: '', shallow: false, timeout: 120), submodule(recursiveSubmodules: true, reference: '', timeout: 1200) ], userRemoteConfigs: [[url: repoUrl]] ) // 3. 删除旧 GamePlay_Dll 文件夹 def gameplayDllPath = "${WORKSPACE}/ProjectNLD/Assets/Code/Scripts/GamePlay_Dll" sh "if [ -d '${gameplayDllPath}' ]; then rm -rf '${gameplayDllPath}'; fi" // 4. 拉取 GamePlay 仓库 def gameplayTargetPath = "${WORKSPACE}/ProjectNLD/Assets/Code/Scripts/GamePlay" def gameplayUrl = "http://1.14.122.170:3000/PHXH/GamePlay.git" def branch = GetRemote(); // 检查远程分支是否存在 if (!CheckRemoteBranchExists(gameplayUrl, branch)) { def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Release】【${CHANNEL_PARAM}】远程分支 ${branch} 不存在,使用默认分支 dev" SendMessageToWechat(message) branch = 'dev' // 回退到默认分支 } sh "chmod +x ${WORKSPACE}/Tool/build_tools/git_pull_gameplay.sh" sh "$WORKSPACE/Tool/build_tools/git_pull_gameplay.sh ${gameplayTargetPath} ${gameplayUrl} ${branch}" } catch (err) { def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Release】【${CHANNEL_PARAM}】拉最新工程失败" SendMessageToWechat(message) error("Failure of the '拉最新工程' stage") } } } } stage('获取项目配置') { steps { script { try { // 将项目相关配置复制到打包路径下 sh "chmod +x $WORKSPACE/Tool/build_tools/copy_env.sh" sh "$WORKSPACE/Tool/build_tools/copy_env.sh $WORKSPACE/Tool/build_env" // 将打包机器相关配置复制到打包路径下 echo "copy local env file to $WORKSPACE" sh "cp /Users/mayuanzheng/Builds/local_env.sh $WORKSPACE/Tool/build_tools/" } catch (err) { def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Release】【${CHANNEL_PARAM}】获取项目配置失败" SendMessageToWechat(message) error("Failure of the '获取项目配置' stage") } } } } stage('修改渠道文件夹') { steps { script { try { // 先安装pyyaml sh "pip3 install pyyaml --user" // 调用python脚本修改渠道文件夹 echo "根据 [${params.Channel}] 渠道修改文件夹" def channelPath = "${WORKSPACE}/Tool/Channels/${CHANNEL_PARAM}" def sdkPath = "${WORKSPACE}/Tool/sdk_packages" echo "Channel Path: ${channelPath}" echo "SDK Path: ${sdkPath}" // python脚本: Tool/py_tools/PreHandle.py sh "chmod +x $WORKSPACE/Tool/py_tools/PreHandle.py" // 使用 returnStatus 获取脚本的退出码 def pythonResult = sh(script: "python3 $WORKSPACE/Tool/py_tools/PreHandle.py ${sdkPath} ${channelPath} ${OBFUZ}", returnStatus: true) if (pythonResult != 0) { def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Release】【${CHANNEL_PARAM}】修改渠道文件夹失败: pythonResult=${pythonResult}" SendMessageToWechat(message) error("Failure of the '修改渠道文件夹' stage") } } catch (err) { def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Release】【${CHANNEL_PARAM}】根据渠道修改工程失败" SendMessageToWechat(message) error("Failure of the '修改渠道文件夹' stage") } } } } stage('根据渠道修改工程') { steps { script { try { echo "根据 [${CHANNEL_PARAM}] 渠道修改工程" sh "chmod +x $WORKSPACE/Tool/build_tools/modify_project_by_channel.sh" sh "$WORKSPACE/Tool/build_tools/modify_project_by_channel.sh $WORKSPACE ${CHANNEL_PARAM}" } catch (err) { def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Release】【${CHANNEL_PARAM}】根据渠道修改工程失败" SendMessageToWechat(message) error("Failure of the '根据渠道修改工程' stage") } } } } stage('根据渠道获取相关参数') { steps { script { try { echo "根据 [${params.Channel}] 渠道获取相关参数" def playersettings = "${WORKSPACE}/Tool/Channels/${CHANNEL_PARAM}/ChannelSetting.yaml" // 1. 读取并解析 YAML,得到一个 Groovy Map def cfg = readYaml(file: playersettings) // 2. 提取字段 根据 YAML 键名取值 VERSION_PARAM = (cfg?.Version ?: '').trim() OSS_UPLOAD_PATH_PARAM = (cfg?.OssRemoteUploadPath ?: '').trim() ASSETS_END_POINT_PARAM = (cfg?.AssetsEndPoint ?: '').trim() // 3.其他数据 BUILD_PATH = "Builds/$CHANNEL_PARAM/$PLATFORM_PARAM/$VERSION_PARAM" log_path="$BUILD_PATH/build.log" echo "获取到的版本是 ${VERSION_PARAM}, 获取到的上传地址是 ${OSS_UPLOAD_PATH_PARAM},获取到的assets-oss-endpoint是 ${ASSETS_END_POINT_PARAM}" } catch (err) { def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Release】【${CHANNEL_PARAM}】根据渠道获取相关参数失败" SendMessageToWechat(message) error("Failure of the '根据渠道获取相关参数' stage") } } } } stage('打包') { steps { sh "chmod +x $WORKSPACE/Tool/build_tools/build_unity.sh" sh "chmod +x $WORKSPACE/Tool/build_tools/hot_update.sh" script { def build_result if(params.Debug_AllLocal == true) PROFILE_PARAM="AllLocal" // Groovy 里 \"\" 标识空字符占位 if(params.Build_InitApp == false){ build_result=sh(script: "$WORKSPACE/Tool/build_tools/hot_update.sh ${VERSION_PARAM} ${PLATFORM_PARAM} ${PROFILE_PARAM} ${CHANNEL_PARAM} ${HOTUPDATE_PARAM} ${DEBUGBUILD_PARAM} \"\" \"\" ${OBFUZ} ${PackDefaultRes} ${PackDllRes} ${PackConfigRes}", returnStatus: true, returnStdout: false) log_path="$BUILD_PATH/UpdatePreviousBuild.log" } else build_result=sh(script: "$WORKSPACE/Tool/build_tools/build_unity.sh ${VERSION_PARAM} ${PLATFORM_PARAM} ${PROFILE_PARAM} ${CHANNEL_PARAM} ${HOTUPDATE_PARAM} ${DEBUGBUILD_PARAM} ${AAB_PARAM} ${DEV_PARAM} \"\" \"\" ${OBFUZ} \"\" ${PackDefaultRes} ${PackDllRes} ${PackConfigRes}", returnStatus: true, returnStdout: false) def parse_log = "../../$log_path" // 打包失败 if(build_result != 0) { // 归档并分析日志 archiveArtifacts artifacts: "$log_path" , followSymlinks: false ParseBuildLogError(parse_log) def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Release】【${CHANNEL_PARAM}】构建失败" SendMessageToWechat(message) error("Failure of the '打包' stage") } else{ sh "chmod +x $WORKSPACE/Tool/build_tools/check_unity_build_result.sh" def check_result = sh(script: "sh $WORKSPACE/Tool/build_tools/check_unity_build_result.sh ${parse_log}", returnStatus: true) if (check_result != 0) { // 归档日志 archiveArtifacts artifacts: "$log_path" , followSymlinks: false def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Release】【${CHANNEL_PARAM}】构建失败 日志捕捉到 Build Finished, Result: Failure." SendMessageToWechat(message) error("Failure of the '打包' stage") } } } } } stage('上传资源') { steps { script { def asset_path="$WORKSPACE/ProjectNLD/ServerData/${PLATFORM_PARAM}" def upload_path="${OSS_UPLOAD_PATH_PARAM}/${CHANNEL_PARAM}/${PLATFORM_PARAM}/${VERSION_PARAM}" if(params.Upload_Incremental == true) { def upload_incremental_result=0 def last_manifest_path="$WORKSPACE/ProjectNLD/ServerData/LastManifests" sh "chmod +x $WORKSPACE/Tool/build_tools/upload_incremental_oss.sh" upload_incremental_result = sh(script: "$WORKSPACE/Tool/build_tools/upload_incremental_oss.sh ${asset_path} ${upload_path} ${ASSETS_END_POINT_PARAM} ${last_manifest_path}", returnStatus: true, returnStdout: false) if(upload_incremental_result != 0) { def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Release】【${CHANNEL_PARAM}】上传资源失败" SendMessageToWechat(message) error("Failure of the '上传资源' stage") } } else { sh "chmod +x $WORKSPACE/Tool/build_tools/upload_oss.sh" def upload_result=0 upload_result = sh(script: "$WORKSPACE/Tool/build_tools/upload_oss.sh ${asset_path} ${upload_path} ${ASSETS_END_POINT_PARAM}", returnStatus: true, returnStdout: false) if(upload_result != 0) { def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Release】【${CHANNEL_PARAM}】上传资源失败" SendMessageToWechat(message) error("Failure of the '上传资源' stage") } } } } } stage('导出IPA') { steps { script { if (params.Build_InitApp == true) { def project_path="$WORKSPACE/Builds/$CHANNEL_PARAM/$PLATFORM_PARAM/$VERSION_PARAM" def export_result=0 sh "chmod +x $WORKSPACE/Tool/build_tools/build_xcode_xcodeproj.sh" export_result = sh(script: "$WORKSPACE/Tool/build_tools/build_xcode_xcodeproj.sh ${PROJECT_NAME} ${SCHEME_NAME} ${project_path} ${OBFUZ}", returnStatus: true, returnStdout: false) if(export_result != 0) { def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Release】【${CHANNEL_PARAM}】导出IPA失败" SendMessageToWechat(message) error("Failure of the '导出IPA' stage") } } } } } stage('重命名IPA') { steps { script { if (params.Build_InitApp == true) { def change_name_result=0 def path="$WORKSPACE/Builds/$CHANNEL_PARAM/$PLATFORM_PARAM/$VERSION_PARAM/" sh "chmod +x $WORKSPACE/Tool/build_tools/rename_ipa.sh" change_name_result = sh(script: "$WORKSPACE/Tool/build_tools/rename_ipa.sh ${path}", returnStatus: true, returnStdout: false) if(change_name_result != 0) { def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Release】【${CHANNEL_PARAM}】重命名IPA失败" SendMessageToWechat(message) error("Failure of the '重命名IPA' stage") } } } } } // stage('发布debug版本号') { // steps { // script { // sh "chmod +x $WORKSPACE/Tool/build_tools/debug_send_version.sh" // def result=0 // result = sh(script: "$WORKSPACE/Tool/build_tools/debug_send_version.sh") // } // } // } /*stage('上传IPA') { steps { script { // 增量更新不需要上传包体 if (params.Build_InitApp == true){ def ipa_path="$WORKSPACE/Builds/$CHANNEL_PARAM/$PLATFORM_PARAM/$VERSION_PARAM/$IPA_NAME" def upload_path="${OSS_UPLOAD_PATH_PARAM}/${CHANNEL_PARAM}/${PLATFORM_PARAM}/" def upload_path_with_version="${OSS_UPLOAD_PATH_PARAM}/${CHANNEL_PARAM}/${PLATFORM_PARAM}/${VERSION_PARAM}/" def upload_result=0 def upload_result_with_version=0 upload_result=sh(script: "$WORKSPACE/Tool/build_tools/upload_oss.sh ${ipa_path} ${upload_path} ${ASSETS_END_POINT_PARAM}", returnStatus: true, returnStdout: false) upload_result_with_version=sh(script: "$WORKSPACE/Tool/build_tools/upload_oss.sh ${ipa_path} ${upload_path_with_version} ${ASSETS_END_POINT_PARAM}", returnStatus: true, returnStdout: false) if(upload_result != 0 || upload_result_with_version != 0) { def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Release】【${CHANNEL_PARAM}】上传IPA失败" SendMessageToWechat(message) error("Failure of the '上传IPA' stage") } } } } }*/ stage('上传符号表') { steps { script { // 增量更新不需要上传符号表 if(params.Upload_CrashSight == true && params.Build_InitApp == true) { sh "chmod +x $WORKSPACE/Tool/build_tools/upload_ios_symbol_file.sh" def playersettings = "${WORKSPACE}/Tool/Channels/${CHANNEL_PARAM}/ChannelSetting.yaml" def cfg = readYaml(file: playersettings) def symbol_path="$WORKSPACE/Builds/$CHANNEL_PARAM/$PLATFORM_PARAM/$VERSION_PARAM" def upload_result=0 def crashsightConfig = cfg?."CrashSight_${PLATFORM_PARAM}" def crashsightId = (crashsightConfig?.id ?: '').trim() def crashsightKey = (crashsightConfig?.key ?: '').trim() upload_result = sh(script: "$WORKSPACE/Tool/build_tools/upload_ios_symbol_file.sh ${VERSION_PARAM} ${symbol_path} ${crashsightId} ${crashsightKey}", returnStatus: true, returnStdout: false) if(upload_result != 0) { def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Release】【${CHANNEL_PARAM}】上传符号表异常" SendMessageToWechat(message) } } } } } stage('归档') { steps { script { try{ archiveArtifacts artifacts: "$log_path" , followSymlinks: false if (params.Build_InitApp == true) archiveArtifacts artifacts: "$BUILD_PATH/*.ipa" , followSymlinks: false } catch(Exception e){ SendMessageToWechat(e.message + "\r\n" + e.stackTrace) currentBuild.result = 'FAILURE' return } } } } stage('通知') { steps { script { if (params.Build_InitApp == true) { def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Release】【${CHANNEL_PARAM}】客户端打包上传成功!下载链接:${ARTIFACT_URL}" SendMessageToWechat(message) } else { def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Release】【${CHANNEL_PARAM}】客户端增量更新上传成功!下载链接:${ARTIFACT_URL}" SendMessageToWechat(message) } } } } } }