namespace Gameplay.Common
{
public class UnitStatusData
{
public readonly GameUnit owner;
///
/// 是否正在移动
///
public bool isMoveing = false;
///
/// 是否已死亡
///
public bool isDead = false;
///
/// 是否可以被攻击
///
public bool canBeAttack = true;
///
/// 是否在载具上
///
public bool isOnVehicle = false;
///
/// 是否混乱
///
public bool isChaos = false;
///
/// 是否眩晕
///
public bool isStun = false;
///
/// 是否锁定位置
///
public bool isLockPos = false;
///
/// 是否逃跑
///
public bool isRetreat = false;
///
/// 是否需要技能暂停
///
public bool needSkillPaused = false;
///
/// 是否在释放技能
///
public bool isInSkilling = false;
///
/// 是否不可逃跑
///
public bool isNoRetreat = false;
///
/// 检查是否可以被当做被攻击目标
///
///
public bool CheckCanBeTarget()
{
if (!canBeAttack) return false;
if (!owner.isReady) return false;
if (isDead) return false;
if (isOnVehicle) return false;
return true;
}
public UnitStatusData(GameUnit owner)
{
this.owner = owner;
}
}
}