using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; using UnityEngine.UIElements; using Button = UnityEngine.UI.Button; using Image = UnityEngine.UI.Image; using Toggle = UnityEngine.UI.Toggle; using ScrollView = PhxhSDK.PhxhScrollView; using Framework; public class UI_PayWindowController : UIWindow { //UI GameObj ///Auto Gen Start/// public Image Image_Bg; public Button Button_Back; public TMP_Text Text_Title; public Image Image_PriceIcon; public TMP_Text Text_Price; public TMP_Text Text_Goods; public TMP_Text Text_GoodsName; public Image Image_LongLine; public Image Image_Icon; public TMP_Text Text_Name; public Image Image_Suggest; public TMP_Text Text_Suggest; public Toggle Toggle_Select; public Image Image_ShortLine; public Image Image_Icon_Alipay; public TMP_Text Text_Name_Alipay; public Image Image_Suggest_Alipay; public TMP_Text Text_Suggest_Alipay; public Toggle Toggle_Select_Alipay; public Image Image_Icon_Wechat; public TMP_Text Text_Name_Wechat; public Image Image_Suggest_Wechat; public TMP_Text Text_Suggest_Wechat; public Toggle Toggle_Select_Wechat; public Image Image_Icon_Huabei; public TMP_Text Text_Name_Huabei; public Image Image_Suggest_Huabei; public TMP_Text Text_Suggest_Huabei; public Toggle Toggle_Select_Huabei; public Image Image_LongLine1; public Button Button_Pay; public Image Image_TopBlackBar; public Image Image_BottomBlackBar; ///Auto Gen End/// // deal with input data public override void PreLoad(object data = null) { } // Use this for initialization public override void OnInit() { //bind UI GameObj UI_PayWindowBinder.GetComponents(this); } //invoke when open window protected override void OnShowWindow(object data = null) { } //invoke when reload window protected override void OnReloadWindow(object data = null) { } //invoke when close window protected override void OnHideWindow() { } //invoke when destroy public override void OnRelease() { base.OnRelease(); } }