using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; using UnityEngine.UIElements; using Button = UnityEngine.UI.Button; using Image = UnityEngine.UI.Image; using Toggle = UnityEngine.UI.Toggle; using ScrollView = PhxhSDK.PhxhScrollView; using Framework; using PhxhSDK; public class UI_GiftItemController : UIWindow { //UI GameObj ///Auto Gen Start/// public Button Button_Close_Normal; public TMP_Text Text_ItemName_Normal; public Image Image_ItemIcon_Normal; public TMP_Text Text_Num_Normal; public TMP_Text Text_UsingIntroduce_Normal; public RecycleView ScrollView_ItemList_normal; public Button Button_Use_Normal; public Button Button_Close_Special; public TMP_Text Text_ItemName_Special; public Image Image_ItemIcon_Special; public TMP_Text Text_Num_Special; public TMP_Text Text_UsingIntroduce_Special; public RecycleView ScrollView_ItemList_special; public TMP_Text Text_GainDescript; public TMP_Text Text_ItemNum; public Button Button_Decrease; public Button Button_Add; public Button Button_Zero; public TMP_Text Text_Zero; public Button Button_Max; public TMP_Text Text_Max; public Button Button_Use_Special; public Image Image_TopBlackBar; public Image Image_BottomBlackBar; ///Auto Gen End/// // deal with input data public override void PreLoad(object data = null) { } // Use this for initialization public override void OnInit() { //bind UI GameObj UI_GiftItemBinder.GetComponents(this); } //invoke when open window protected override void OnShowWindow(object data = null) { } //invoke when reload window protected override void OnReloadWindow(object data = null) { } //invoke when close window protected override void OnHideWindow() { } //invoke when destroy public override void OnRelease() { base.OnRelease(); } }