using Framework; using Gameplay.SubSystems; using Gameplay; using Cysharp.Threading.Tasks; public class GameStateCampScene : IState { public void OnEnter() { LoadingManager.Instance.ExecuteLoading(new CampSceneLoadingExecutor()).Forget(); //LoadingManager.Instance.ExecuteLoading(new NewCampLoadingExecutor()).Forget(); // TODO 新营地加载 } public void OnUpdate(float deltaTime) { } public void OnExit() { CampManager.Instance.Exit(); } }