using System.Collections; using System.Collections.Generic; using TMPro; using Framework; using UnityEngine; using UnityEngine.UI; using UnityEngine.UIElements; using Button = UnityEngine.UI.Button; using Image = UnityEngine.UI.Image; using Toggle = UnityEngine.UI.Toggle; using ScrollView = PhxhSDK.PhxhScrollView; public class UIFightClockDynamicBinder { public static void GetComponents(UIFightClockDynamicController window) { window.Image_Battle_ClockBG = window.GetComponent("Image_Battle_ClockBG"); window.Image_ClockPause = window.GetComponent("Image_Battle_ClockBG/Image_ClockPause"); window.Image_ClockNum0 = window.GetComponent("Image_Battle_ClockBG/Image_ClockNum0"); window.Image_ClockNum1 = window.GetComponent("Image_Battle_ClockBG/Image_ClockNum1"); window.Image_ClockNum2 = window.GetComponent("Image_Battle_ClockBG/Image_ClockNum2"); window.Image_ClockNum3 = window.GetComponent("Image_Battle_ClockBG/Image_ClockNum3"); window.Text_FightStatus = window.GetComponent("Image_Battle_ClockBG/Text_FightStatus"); window.Image_Ruler_MM = window.GetComponent("Image_Battle_ClockBG/Image_Ruler_MM"); window.Image_Ruler_SS = window.GetComponent("Image_Battle_ClockBG/Image_Ruler_SS"); } /****** 定义变量语句 ****** public Image Image_Battle_ClockBG; public Image Image_ClockPause; public Image Image_ClockNum0; public Image Image_ClockNum1; public Image Image_ClockNum2; public Image Image_ClockNum3; public TMP_Text Text_FightStatus; public Image Image_Ruler_MM; public Image Image_Ruler_SS; ****** End ******/ }