using Framework;
using PhxhSDK;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 新手引导管理器
///
public class GuideManager : Singlenton, IInitable
{
///
/// 是否引导中
///
public bool IsGuiding { get; private set; }
public void Init()
{
EventManager.Instance.Register(EventManager.EventName.AllConfigLoad, InitData);
}
public void Release()
{
EventManager.Instance.Unregister(EventManager.EventName.AllConfigLoad, InitData);
}
///
/// 初始化数据
///
private void InitData()
{
}
}