using Framework; using PhxhSDK; using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 新手引导管理器 /// public class GuideManager : Singlenton, IInitable { /// /// 是否引导中 /// public bool IsGuiding { get; private set; } public void Init() { EventManager.Instance.Register(EventManager.EventName.AllConfigLoad, InitData); } public void Release() { EventManager.Instance.Unregister(EventManager.EventName.AllConfigLoad, InitData); } /// /// 初始化数据 /// private void InitData() { } }