using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; using UnityEngine.UIElements; using Button = UnityEngine.UI.Button; using Image = UnityEngine.UI.Image; using Toggle = UnityEngine.UI.Toggle; using PhxhSDK; using Framework; public class UI_VehicleTechTreeController : UIWindow { //UI GameObj ///Auto Gen Start/// public Image Image_Bg; public Image Image_LeftPanelBg; public Button Button_Back; public TMP_Text Text_Back; public Toggle Toggle_0; public Toggle Toggle_1; public Toggle Toggle_2; public Toggle Toggle_3; public Toggle Toggle_4; public Toggle Toggle_5; public Image Image_TitleIcon; public TMP_Text Text_Title; public TMP_Text Text_TitleEn0; public TMP_Text Text_TitleEn1; public PhxhScrollView ScrollView_TechTree; ///Auto Gen End/// // deal with input data public override void PreLoad(object data = null) { } // Use this for initialization public override void OnInit() { //bind UI GameObj UI_VehicleTechTreeBinder.GetComponents(this); } //invoke when open window protected override void OnShowWindow(object data = null) { } //invoke when reload window protected override void OnReloadWindow(object data = null) { } //invoke when close window protected override void OnHideWindow() { } //invoke when destroy public override void OnRelease() { base.OnRelease(); } }