using UnityEngine; namespace AOT.PostProcess.BlackArea { public interface IBlackAreaManager { public Material blitMat { get; } public bool enableBlackArea { get; } public Camera targetCamera { get; } public void Init(bool enableBlackArea); public void LightUpCell(int cellId, float time); public void AutoLightUpReadyArea(); public void LogicUpdate(float dt); public bool CheckIsInLightArea(int cellId); public void Dispose(); } }