using PhxhSDK; using System.Collections; using System.Collections.Generic; using UnityEngine; public partial class BIManager : Singlenton, IInitable { private const string preString = "Dev_"; /// /// 隐私协议同意标志 /// public const int Agree_Privacy = 1; /// /// 游戏初始化加载打点 /// public const string BI_GameStart = preString + "GameStart"; /// /// 新手引导打点 /// public const string BI_Guide = preString + "Guide"; /// /// 主线关卡通关事件 /// public const string BI_MainLevel = preString + "MainLevel"; /// /// /// public const string BI_LevelDrop = preString + "LevelDrop"; }