using UnityEngine; namespace Framework { public partial class Constants { public class Layer { public const string DEFAULT_NAME = "Default"; public const string UIVIEW_NAME = "UIView"; public const string UI_NAME = "UI"; public const string GROUND_NAME = "Ground"; public const string SKILL_NAME = "Skill"; public const string TEAMEDIT_NAME = "TeamEdit"; public static readonly int DEFAULT = LayerMask.NameToLayer(DEFAULT_NAME); public static readonly int UIVIEW = LayerMask.NameToLayer(UIVIEW_NAME); public static readonly int UI = LayerMask.NameToLayer(UI_NAME); public static readonly int GROUND = LayerMask.NameToLayer(GROUND_NAME); public static readonly int SKILL = LayerMask.NameToLayer(SKILL_NAME); public static readonly int TEAMEDIT = LayerMask.NameToLayer(TEAMEDIT_NAME); } } }