using System; using PhxhSDK; using UnityEngine; public class AliPayHandle : MonoBehaviour { private static AliPayHandle _instance; public static AliPayHandle Instance { get { if (_instance == null) { var go = new GameObject("AliPayHandle"); _instance = go.AddComponent(); DontDestroyOnLoad(go); } return _instance; } } private void Awake() { if (_instance == null) { _instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } } public void BuyGoods(string productId) { DebugUtil.Log("支付宝支付"); AliPayTest(productId); } private void AliPayTest(string orderInfo) { try { AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); if (unityPlayer == null) { Debug.LogError("unityPlayer is null"); return; } AndroidJavaObject currentActivity = unityPlayer.GetStatic("currentActivity"); AndroidJavaObject utils = new AndroidJavaObject("com.phxh.dev.nld.PayActivity"); utils.Call("PayDemo", orderInfo, currentActivity, "AliPayListener", "AliPayCallback"); //AliPay } catch (Exception e) { Debug.LogError(e); return; } } public void AliPayCallback(string msg) { DebugUtil.Log("AliPayCallback: " + msg); } }