using System; using cfg.CharacterCfg; using Framework; using Gameplay; using PhxhSDK; using UnityEngine; using UnityEngine.UI; using Object = System.Object; //角色/载具头像UI设置基类 public class UIHeadItemNodeBase : UIHeadItemNode { private void Awake() { //OnAwake(); } // Start is called before the first frame update void Start() { } }