using LC.Newtonsoft.Json;
using System;
using System.Collections.Generic;
using Gameplay;
using Gameplay.Unit.Data;
using PhxhSDK.Phxh;
using Sirenix.OdinInspector;
using UnityEngine;
[Serializable]
public class MapBlockData
{
public int TerrainTypeIndex = -1;
public bool IsDefaultTerrainType()
{
return TerrainTypeIndex == -1;
}
///
/// 获取地块属性
///
///
public TerrainTypeProperty GetTerrainTypeProperty()
{
Dictionary props = TerrainTypeConfig.DicTerrainTypePropertie;
if (null != props && props.TryGetValue(TerrainTypeIndex, out TerrainTypeProperty terrainTypeProperty))
return terrainTypeProperty;
return TerrainTypeConfig.DefaultTerrainTypeProperty;
}
}
[Serializable]
public class TerrainTypeProperty
{
public int id = -1;
public string name;
public bool banAttack;
///
/// 通行标记
///
[LabelText("通行标记")]public List crossTagIds = new List();
public bool AddBuff;
[ShowIf("AddBuff")] public int[] bulletIds;
[HideInInspector] public string buffObjectPath;
[JsonConverter(typeof(ColorJsonConverter))]
public Color Color;
}