////////////////////////////////////////////////////////////////////////// // // 文件:Assets/Code/Scripts/Gameplay/Net/Client/NetHelper.cs // 作者:Xoen Xie // 时间:2023/07/19 // 描述:网络相关接口 // 说明: // ////////////////////////////////////////////////////////////////////////// using Framework; using Gameplay.FirstTimeFlow; using Gameplay.LegionBattle; using Google.Protobuf; using NLDMID; using NLDPB; using System; using System.Collections.Generic; using System.Diagnostics; using UnityEngine; //using static CriWare.CriAtomExBeatSync; namespace Gameplay.Net { public static class NetHelper { // 发送服务器消息,请求角色养成 public static void CharacterUpgrade(uint nCharacterID, UpgradeType type, uint nTargetLevel, bool addAllExp = false) { MSG_Clt_G_CharacterUpgrade msg = NetManager.Instance.GetMessage(NLDMID.MSGID.CltGCharacterUpgrade) as MSG_Clt_G_CharacterUpgrade; msg.mPB.CharacterId = nCharacterID; msg.mPB.UpgradeType = (uint)type; msg.mPB.TargetLevel = nTargetLevel; msg.mPB.AddAllExp = addAllExp; NetManager.Instance.mClient.SendMessage(msg); } // 进入关卡 public static void EnterLevel(uint nLevelID, uint nTeamIndex) { MSG_Clt_G_EnterLevel msg = NetManager.Instance.GetMessage(NLDMID.MSGID.CltGEnterLevel) as MSG_Clt_G_EnterLevel; msg.mPB.LevelId = nLevelID; msg.mPB.TeamIndex = nTeamIndex; NetManager.Instance.mClient.SendMessage(msg); DebugUtil.Log($"C->S send message EnterLevel,levelID:{nLevelID} nTeamIndex:{nTeamIndex}"); } // 退出关卡,关卡结算 public static void ExitLevel(bool isSuccess, List nStar) { MSG_Clt_G_ExitLevel msg = NetManager.Instance.GetMessage(NLDMID.MSGID.CltGExitLevel) as MSG_Clt_G_ExitLevel; msg.mPB.IsSuccess = isSuccess; msg.mPB.StarIndex.Clear(); msg.mPB.StarIndex.AddRange(nStar); NetManager.Instance.mClient.SendMessage(msg); DebugUtil.Log($"ExitLevel PB:{msg.mPB}"); DebugUtil.Log($"C->S TryExitLevel isSuccess:{isSuccess} StarResult:{string.Join(",", nStar)}"); } /// /// 领取章节宝箱 /// /// /// public static void LevelGroupReward(uint nGroupID) { MSG_Clt_G_GroupReward msg = NetManager.Instance.GetMessage(NLDMID.MSGID.CltGGroupReward) as MSG_Clt_G_GroupReward; msg.mPB.GroupId = nGroupID; NetManager.Instance.mClient.SendMessage(msg); } // 载具升级 public static void VehicleUpgrade(uint nVehicleID, uint[] upgrade_type, uint[] upgrade_count) { MSG_Clt_G_VehicleUpgrade msg = NetManager.Instance.GetMessage(NLDMID.MSGID.CltGVehicleUpgrade) as MSG_Clt_G_VehicleUpgrade; msg.mPB.VehicleId = nVehicleID; msg.mPB.UpgradeType.Clear(); msg.mPB.UpgradeType.AddRange(upgrade_type); msg.mPB.UpgradeCount.Clear(); msg.mPB.UpgradeCount.AddRange(upgrade_count); NetManager.Instance.mClient.SendMessage(msg); } /// /// 新协议 创建队伍 /// public static void CreateTeam(uint nIndex, string name, uint nIcon, uint conductor, List characterIDs, uint[] playerSkillIds, bool isLegionBattle = false) { // TODO 更新服务器协议 MSG_Clt_G_CreateTeam msg = NetManager.Instance.GetMessage(NLDMID.MSGID.CltGCreateTeam) as MSG_Clt_G_CreateTeam; msg.mPB.Name = name; msg.mPB.Icon = nIcon; msg.mPB.Index = nIndex; msg.mPB.Commander = conductor; msg.mPB.UnitIds.Clear(); msg.mPB.UnitIds.AddRange(characterIDs); msg.mPB.PlayerSkills.Clear(); for (int i = 0; i < playerSkillIds.Length; ++i) msg.mPB.PlayerSkills.Add(playerSkillIds[i]); msg.mPB.Page = isLegionBattle? (uint)1 : 0; NetManager.Instance.mClient.SendMessage(msg); } /// /// 抽卡 /// /// /// /// /// public static void Raffle(uint id, bool isFree, uint count) { MSG_Clt_G_Raffle msg = NetManager.Instance.GetMessage(MSGID.CltGRaffle) as MSG_Clt_G_Raffle; msg.mPB.Id = id; msg.mPB.IsFree = isFree; msg.mPB.Count = count; NetManager.Instance.mClient.SendMessage(msg); } // 机器人初始化 public static void RobotTestInit() { MSG_Clt_G_TestInit msg = NetManager.Instance.GetMessage(NLDMID.MSGID.CltGTestInit) as MSG_Clt_G_TestInit; NetManager.Instance.mClient.SendMessage(msg); } public static void GiftCode(string code) { MSG_Clt_G_GiftCode msg = NetManager.Instance.GetMessage(NLDMID.MSGID.CltGGiftCode) as MSG_Clt_G_GiftCode; msg.mPB.Code = code; NetManager.Instance.mClient.SendMessage(msg); } public static void Relogin() { MSG_Clt_G_Relogin msg = NetManager.Instance.GetMessage(NLDMID.MSGID.CltGRelogin) as MSG_Clt_G_Relogin; msg.mPB.ActorId = Actor.Instance.Base.GetProp(ActorProp.ActorId); msg.mPB.LoginKey = Actor.Instance.Login.LoginKey; NetManager.Instance.mClient.SendMessage(msg, Actor.Instance.Login.ServerID); } // 请求邮件列表 public static void RequestMailList(bool NeedAll) { MSG_Clt_Ml_MailRequest msg = NetManager.Instance.GetMessage(MSGID.CltMlMailRequest) as MSG_Clt_Ml_MailRequest; msg.mPB.NeedAll = NeedAll; NetManager.Instance.mClient.SendMessage(msg); } // 打开一封邮件 public static void OpenMail(ulong id) { MSG_Clt_Ml_OpenMail msg = NetManager.Instance.GetMessage(NLDMID.MSGID.CltMlOpenMail) as MSG_Clt_Ml_OpenMail; msg.mPB.Id = id; NetManager.Instance.mClient.SendMessage(msg); } // 领取邮件附件,如果id为0,则领取所有 public static void CliamMail(params ulong[] ids) { MSG_Clt_Ml_ClaimMailItems msg = NetManager.Instance.GetMessage(MSGID.CltMlClaimMailItems) as MSG_Clt_Ml_ClaimMailItems; msg.mPB.MailId.Clear(); for (int i = 0; i < ids.Length; i++) { msg.mPB.MailId.Add(ids[i]); } NetManager.Instance.mClient.SendMessage(msg); } public static void DeleteMail(ulong id) { MSG_Clt_Ml_DeleteMail msg = NetManager.Instance.GetMessage(NLDMID.MSGID.CltMlDeleteMail) as MSG_Clt_Ml_DeleteMail; msg.mPB.MailId = id; NetManager.Instance.mClient.SendMessage(msg); } /// /// 升级指挥官技能 /// /// public static void PlayerSkillUpgrade(uint nSkillID, uint toLevel) { MSG_Clt_G_PlayerSkillUpgrade msg = NetManager.Instance.GetMessage(MSGID.CltGPlayerSkillUpgrade) as MSG_Clt_G_PlayerSkillUpgrade; msg.mPB.SkillId = nSkillID; msg.mPB.Level = toLevel; NetManager.Instance.mClient.SendMessage(msg); } //领取任务奖励 public static void ClaimTaskReward(uint[] taskIds) { MSG_Clt_G_TaskClaim msg = NetManager.Instance.GetMessage(NLDMID.MSGID.CltGTaskClaim) as MSG_Clt_G_TaskClaim; msg.mPB.TaskId.Clear(); for (int i = 0; i < taskIds.Length; i++) { msg.mPB.TaskId.Add(taskIds[i]); } NetManager.Instance.mClient.SendMessage(msg); } public static void GetShopData(uint nShopId) { MSG_Clt_G_GetShopContent msg = NetManager.Instance.GetMessage(NLDMID.MSGID.CltGGetShopContent) as MSG_Clt_G_GetShopContent; msg.mPB.ShopId = nShopId; NetManager.Instance.mClient.SendMessage(msg); } public static void ShopBuySth(uint nShopId, int index, int count) { MSG_Clt_G_ShopPurchase msg = NetManager.Instance.GetMessage(NLDMID.MSGID.CltGShopPurchase) as MSG_Clt_G_ShopPurchase; msg.mPB.ShopId = nShopId; msg.mPB.Index = (uint)index; msg.mPB.Count = (uint)count; NetManager.Instance.mClient.SendMessage(msg); } public static void RefreshShop(int shopID, int cost) { MSG_Clt_G_RefreshShop msg = NetManager.Instance.GetMessage(NLDMID.MSGID.CltGRefreshShop) as MSG_Clt_G_RefreshShop; msg.mPB.ShopId = (uint)shopID; msg.mPB.Cost = (uint)cost; NetManager.Instance.mClient.SendMessage(msg); } public static void InAppPurchaseTest(uint id) { MSG_Clt_G_InAppPurchaseTest msg = NetManager.Instance.GetMessage(NLDMID.MSGID.CltGInAppPurchaseTest) as MSG_Clt_G_InAppPurchaseTest; msg.mPB.Id = id; NetManager.Instance.mClient.SendMessage(msg); } public static void SetDefenceTeamForPvp(uint[] characterIDs, uint[] vehicleIDs, uint[] buildingIDs, byte[] teamData) { DebugUtil.LogG("SetDefenceTeamForPvp"); MSG_Clt_G_SetDefenceTeamForPvp msg = NetManager.Instance.GetMessage(NLDMID.MSGID.CltGSetDefenceTeamForPvp) as MSG_Clt_G_SetDefenceTeamForPvp; msg.mPB.CharacterId.Clear(); foreach (var characterID in characterIDs) { msg.mPB.CharacterId.Add(characterID); } msg.mPB.VehicleId.Clear(); foreach (var vehicleID in vehicleIDs) { msg.mPB.VehicleId.Add(vehicleID); } msg.mPB.BuildingId.Clear(); foreach (var bulidingID in buildingIDs) { msg.mPB.BuildingId.Add(bulidingID); } msg.mPB.TeamData = ByteString.CopyFrom(teamData); NetManager.Instance.mClient.SendMessage(msg); } public static void StartPVPFight(uint actorID) { MSG_Clt_G_PvpStart msg = NetManager.Instance.GetMessage(NLDMID.MSGID.CltGPvpStart) as MSG_Clt_G_PvpStart; msg.mPB.ActorId = actorID; NetManager.Instance.mClient.SendMessage(msg); } public static void GetPVPInformation() { MSG_Clt_Mg_PvpInformation msg = NetManager.Instance.GetMessage(MSGID.CltMgPvpInformation) as MSG_Clt_Mg_PvpInformation; NetManager.Instance.SendMessage(msg); } public static void FinishPVPFight(bool isWin, uint key) { MSG_Clt_G_PvpResult msg = NetManager.Instance.GetMessage(NLDMID.MSGID.CltGPvpResult) as MSG_Clt_G_PvpResult; msg.mPB.IsWin = isWin; msg.mPB.Key = key; NetManager.Instance.SendMessage(msg); } public static void GetPvpOrderList(uint page) { MSG_Clt_Mg_PvpOrderList msg = NetManager.Instance.GetMessage(MSGID.CltMgPvpOrderList) as MSG_Clt_Mg_PvpOrderList; msg.mPB.Page = page; NetManager.Instance.SendMessage(msg); } public static void PatioExchange(uint gachaId, uint index) { MSG_Clt_G_PatioExchange msg = NetManager.Instance.GetMessage(MSGID.CltGPatioExchange) as MSG_Clt_G_PatioExchange; msg.mPB.GachaId = gachaId; msg.mPB.Index = index; NetManager.Instance.SendMessage(msg); } public static void InAppPurchase(string transaction_id, string product_id) { MSG_Clt_G_InAppPurchase msg = NetManager.Instance.GetMessage(MSGID.CltGInAppPurchase) as MSG_Clt_G_InAppPurchase; msg.mPB.Platform = (int)PurchasePlatform.Ios; msg.mPB.IsSandbox = true; msg.mPB.TransactionId = transaction_id; msg.mPB.ProductId = product_id; NetManager.Instance.SendMessage(msg); } /// /// 物品转化(如使用物品,打开宝箱等 /// /// 使用物品id /// 使用份数 /// 获得物品id public static void ConvertResources(uint consumeID, uint consumeAmount, uint receivedID) { MSG_Clt_G_ExchangeItem msg = NetManager.Instance.GetMessage(MSGID.CltGExchangeItem) as MSG_Clt_G_ExchangeItem; msg.mPB.Id = consumeID; msg.mPB.Count = consumeAmount; msg.mPB.TargetId = receivedID; NetManager.Instance.mClient.SendMessage(msg); } public static void UseItem(uint consumeID, uint consumeAmount, uint receivedID = default) { MSG_Clt_G_UseItem msg = NetManager.Instance.GetMessage(MSGID.CltGUseItem) as MSG_Clt_G_UseItem; msg.mPB.Id = consumeID; msg.mPB.Count = consumeAmount; msg.mPB.Param = receivedID; NetManager.Instance.mClient.SendMessage(msg); } public static void BuyAlbum(uint AlbumItemID) { MSG_Clt_G_BuyAlbum msg = NetManager.Instance.GetMessage(MSGID.CltGBuyAlbum) as MSG_Clt_G_BuyAlbum; msg.mPB.Id = AlbumItemID; NetManager.Instance.mClient.SendMessage(msg); } /// /// 关卡扫荡 /// /// /// public static void LevelSweep(uint teamIndex, uint levelId, uint count) { MSG_Clt_G_LevelSweep msg = NetManager.Instance.GetMessage(MSGID.CltGLevelSweep) as MSG_Clt_G_LevelSweep; msg.mPB.TeamIndex = teamIndex; msg.mPB.LevelId = levelId; msg.mPB.Count = count; NetManager.Instance.mClient.SendMessage(msg); } /// /// 保存已经完成的引导组id /// /// public static void SaveGuideProgress(LogicID logicID, int value) { MSG_Clt_G_NewGuideProgress msg = NetManager.Instance.GetMessage(MSGID.CltGNewGuideProgress) as MSG_Clt_G_NewGuideProgress; msg.mPB.Id = (uint)logicID; msg.mPB.Value = (uint)value; NetManager.Instance.mClient.SendMessage(msg); } /// /// 设置玩家头像 /// public static void SetPlayeHead(uint id) { MSG_Clt_G_SetHeadicon msg = NetManager.Instance.GetMessage(MSGID.CltGSetHeadicon) as MSG_Clt_G_SetHeadicon; msg.mPB.Id = id; NetManager.Instance.mClient.SendMessage(msg); } /// /// 设置玩家形象 /// public static void SetPlayeAvatar(int id) { MSG_Clt_G_SetAvatar msg = NetManager.Instance.GetMessage(MSGID.CltGSetAvatar) as MSG_Clt_G_SetAvatar; msg.mPB.Id = (uint)id; NetManager.Instance.mClient.SendMessage(msg); } /// /// 设置玩家名 /// /// public static void SetPlayerName(string name) { MSG_Clt_G_SetNickname msg = NetManager.Instance.GetMessage(MSGID.CltGSetNickname) as MSG_Clt_G_SetNickname; msg.mPB.Nickname = name; NetManager.Instance.mClient.SendMessage(msg); } /// /// 设置玩家简介 /// /// public static void SetPlayerIntroduction(string text) { MSG_Clt_G_SetActorBase msg = NetManager.Instance.GetMessage(MSGID.CltGSetActorBase) as MSG_Clt_G_SetActorBase; msg.mPB.Desc = text; msg.mPB.Birthday = Actor.Instance.Base.GetProp(ActorProp.Birthday); NetManager.Instance.mClient.SendMessage(msg); } /// /// 设置玩家生日 /// /// public static void SetPlayerBirthday(DateTime time) { MSG_Clt_G_SetActorBase msg = NetManager.Instance.GetMessage(MSGID.CltGSetActorBase) as MSG_Clt_G_SetActorBase; msg.mPB.Desc = Actor.Instance.Base.Description; msg.mPB.Birthday = (uint)(CommonUtils.GetTimeStamp(time) / 1000); NetManager.Instance.mClient.SendMessage(msg); } /// /// 实名认证信息 /// /// /// public static void SendAdultAuth(string name, string ID) { MSG_Clt_G_AdultAuth msg = NetManager.Instance.GetMessage(MSGID.CltGAdultAuth) as MSG_Clt_G_AdultAuth; msg.mPB.Name = name; msg.mPB.Id = ID; NetManager.Instance.mClient.SendMessage(msg); } /// /// 验证字符串是否包含屏蔽字库 /// public static void CheckString(string text) { MSG_Clt_G_StringCheck msg = NetManager.Instance.GetMessage(MSGID.CltGStringCheck) as MSG_Clt_G_StringCheck; msg.mPB.Content = text; NetManager.Instance.mClient.SendMessage(msg); } /// /// 载具升级 /// /// 升级路线上的所有载具 /// 升级路线上的所有部件 /// 路线起点类型:1-载具,2-部件 public static void VehicleUpgrade(List vehicleIDs, List componentIDs, uint type) { MSG_Clt_G_VehicleDevelopment msg = NetManager.Instance.GetMessage(MSGID.CltGVehicleDevelopment) as MSG_Clt_G_VehicleDevelopment; msg.mPB.VehicleIds.Clear(); msg.mPB.VehicleIds.AddRange(vehicleIDs); msg.mPB.ComponentIds.Clear(); msg.mPB.ComponentIds.AddRange(componentIDs); msg.mPB.FirstNodeType = type; NetManager.Instance.mClient.SendMessage(msg); } /// /// 购买载具涂装 /// /// /// public static void VehicleBuyPaint(uint vehicleID, uint paintID) { MSG_Clt_G_VehicleBuyPaint msg = NetManager.Instance.GetMessage(MSGID.CltGVehicleBuyPaint) as MSG_Clt_G_VehicleBuyPaint; msg.mPB.VehicleId = vehicleID; msg.mPB.PaintId = paintID; NetManager.Instance.mClient.SendMessage(msg); } /// /// 设置载具涂装 /// /// /// public static void VehicleSetPaint(uint vehicleID, uint paintID) { MSG_Clt_G_VehicleSetPaint msg = NetManager.Instance.GetMessage(MSGID.CltGVehicleSetPaint) as MSG_Clt_G_VehicleSetPaint; msg.mPB.VehicleId = vehicleID; msg.mPB.PaintId = paintID; NetManager.Instance.mClient.SendMessage(msg); } /// /// 通过页数获取军团列表数据 /// /// public static void ReqLegionListByPage(uint page) { MSG_Clt_Lg_LegionList msg = NetManager.Instance.GetMessage(MSGID.CltLgLegionList) as MSG_Clt_Lg_LegionList; msg.mPB.SearchKey = ""; msg.mPB.Page = page; NetManager.Instance.mClient.SendMessage(msg); } /// /// 通过Key搜索军团列表数据 /// /// public static void ReqLegionListByKey(string key) { MSG_Clt_Lg_LegionList msg = NetManager.Instance.GetMessage(MSGID.CltLgLegionList) as MSG_Clt_Lg_LegionList; msg.mPB.SearchKey = key; msg.mPB.Page = 0; NetManager.Instance.mClient.SendMessage(msg); } /// /// 创建军团 /// /// public static void ReqCreateLegion(MSG_LegionData legionData) { MSG_Clt_Lg_CreateLegion msg = NetManager.Instance.GetMessage(MSGID.CltLgCreateLegion) as MSG_Clt_Lg_CreateLegion; msg.mPB.Info = legionData; NetManager.Instance.mClient.SendMessage(msg); } /// /// 保存编辑军团信息 /// /// public static void ReqSaveEditLegion(MSG_LegionData legionData) { MSG_Clt_Lg_UpdateLegion msg = NetManager.Instance.GetMessage(MSGID.CltLgUpdateLegion) as MSG_Clt_Lg_UpdateLegion; msg.mPB.Info = legionData; NetManager.Instance.mClient.SendMessage(msg); } /// /// 请求军团详细信息 /// /// // public static void ReqLegionInfo(uint legionID) // { // MSG_Clt_Lg_LegionInfo msg = NetManager.Instance.GetMessage(MSGID.CltLgLegionInfo) as MSG_Clt_Lg_LegionInfo; // msg.mPB.LegionId = legionID; // NetManager.Instance.mClient.SendMessage(msg); // } /// /// 请求加入军团 /// /// public static void ReqJoinLegion(uint id) { MSG_Clt_Lg_JoinLegion msg = NetManager.Instance.GetMessage(MSGID.CltLgJoinLegion) as MSG_Clt_Lg_JoinLegion; msg.mPB.LegionId = id; NetManager.Instance.mClient.SendMessage(msg); } /// /// 请求退出军团,团长请求退出时,无成员会解散军团 /// public static void ReqLeaveLegion() { MSG_Clt_Lg_QuitLegion msg = NetManager.Instance.GetMessage(MSGID.CltLgQuitLegion) as MSG_Clt_Lg_QuitLegion; NetManager.Instance.mClient.SendMessage(msg); } /// /// 审批加入申请 /// /// /// public static void ReqExamineApply(uint uid, uint status) { MSG_Clt_Lg_ExamineJoinLegion msg = NetManager.Instance.GetMessage(MSGID.CltLgExamineJoinLegion) as MSG_Clt_Lg_ExamineJoinLegion; msg.mPB.ActorId = uid; msg.mPB.Status = status; NetManager.Instance.mClient.SendMessage(msg); } /// /// 团长请求申请加入列表 /// public static void ReqLegionPart(uint partType) { //MSG_Clt_Lg_ApplyList msg = NetManager.Instance.GetMessage(MSGID.CltLgApplyList) as MSG_Clt_Lg_ApplyList; MSG_Clt_Lg_LegionPart msg = NetManager.Instance.GetMessage(MSGID.CltLgLegionPart) as MSG_Clt_Lg_LegionPart; msg.mPB.PartType = partType; NetManager.Instance.mClient.SendMessage(msg); } /// /// 请求编辑成员 /// public static void ReqEditMember(uint id, uint post) { MSG_Clt_Lg_UpdateMember msg = NetManager.Instance.GetMessage(MSGID.CltLgUpdateMember) as MSG_Clt_Lg_UpdateMember; msg.mPB.ActorId = id; msg.mPB.Position = post; NetManager.Instance.mClient.SendMessage(msg); } /// /// 请求踢出成员 /// /// public static void ReqDismissMember(uint uid) { MSG_Clt_Lg_DismissMember msg = NetManager.Instance.GetMessage(MSGID.CltLgDismissMember) as MSG_Clt_Lg_DismissMember; msg.mPB.ActorId = uid; NetManager.Instance.mClient.SendMessage(msg); } /// /// 请求自身Legion数据部件 /// /// public static void ReqMyLegionData(uint part) { MSG_Clt_Lg_LegionPart msg = NetManager.Instance.GetMessage(MSGID.CltLgLegionPart) as MSG_Clt_Lg_LegionPart; msg.mPB.PartType = part; NetManager.Instance.mClient.SendMessage(msg); } public static void CheckCharacter(int characterID) { MSG_Clt_G_CheckCharacter msg = NetManager.Instance.GetMessage(MSGID.CltGCheckCharacter) as MSG_Clt_G_CheckCharacter; msg.mPB.CharacterId = (uint)characterID; NetManager.Instance.mClient.SendMessage(msg); } /// /// 通行证购买等级 /// public static void BattlePassBuyLevel(int level, int cost) { MSG_Clt_G_BuyBattlePassLevel msg = NetManager.Instance.GetMessage(MSGID.CltGBuyBattlePassLevel) as MSG_Clt_G_BuyBattlePassLevel; msg.mPB.BuyLevel = (uint)level; msg.mPB.BuyCost = (uint)cost; NetManager.Instance.mClient.SendMessage(msg); } /// /// 领取通行证奖励 /// public static void BattlePassGetReward() { MSG_Clt_G_BattlePassReward msg = NetManager.Instance.GetMessage(MSGID.CltGBattlePassReward) as MSG_Clt_G_BattlePassReward; NetManager.Instance.mClient.SendMessage(msg); } /// /// 月卡每日奖励 /// public static void MonthlyPassGetReward(uint ID) { MSG_Clt_G_ClaimMonthlyPassReward msg = NetManager.Instance.GetMessage(MSGID.CltGClaimMonthlyPassReward) as MSG_Clt_G_ClaimMonthlyPassReward; msg.mPB.PassId = ID; NetManager.Instance.mClient.SendMessage(msg); } public static void RedeemCodeChange(string code) { MSG_Clt_G_PhxhGiftCode msg = NetManager.Instance.GetMessage(NLDMID.MSGID.CltGPhxhGiftCode) as MSG_Clt_G_PhxhGiftCode; msg.mPB.Code = code; NetManager.Instance.mClient.SendMessage(msg); } #region 军团战外部 /// /// 军团战报名 /// public static void LegionBattleSignUp() { MSG_Clt_Lg_LegionBattleSignUp msg = NetManager.Instance.GetMessage(MSGID.CltLgLegionBattleSignUp) as MSG_Clt_Lg_LegionBattleSignUp; NetManager.Instance.mClient.SendMessage(msg); } /// /// 请求军团战编队数据 /// public static void ReqLegionBattleMemberInfos() { MSG_Clt_B_GetLegionBattleTeams msg = NetManager.Instance.GetMessage(MSGID.CltBGetLegionBattleTeams) as MSG_Clt_B_GetLegionBattleTeams; NetManager.Instance.mClient.SendMessage(msg); } /// /// 上阵某成员 /// public static void ReqLegionSelectLegionBattleTeam(uint actorID, bool isSelect) { MSG_Clt_B_SelectLegionBattleTeam msg = NetManager.Instance.GetMessage(MSGID.CltBSelectLegionBattleTeam) as MSG_Clt_B_SelectLegionBattleTeam; msg.mPB.ActorId = actorID; msg.mPB.IsSelect = isSelect; NetManager.Instance.mClient.SendMessage(msg); } /// /// 请求锁定编队 /// public static void ReqLegionBattleTeamLock() { MSG_Clt_B_SetLegionBattleTeamLock msg = NetManager.Instance.GetMessage(MSGID.CltBSetLegionBattleTeamLock) as MSG_Clt_B_SetLegionBattleTeamLock; NetManager.Instance.mClient.SendMessage(msg); } /// /// 请求所有招募信息 /// /// public static void ReqMercenaryHireData(uint page, LegionHireSortType sortType) { MSG_Clt_Lg_LegionMercenaryHireDatas msg = NetManager.Instance.GetMessage(MSGID.CltLgLegionMercenaryHireDatas) as MSG_Clt_Lg_LegionMercenaryHireDatas; msg.mPB.Page = page; msg.mPB.SortType = (uint)sortType; NetManager.Instance.mClient.SendMessage(msg); } /// /// 请求注册的雇佣兵数据 /// /// /// public static void ReqMercenarySignUpData(uint page, MercenaryDataSortType sortType) { MSG_Clt_Lg_LegionMercenarySignUpDatas msg = NetManager.Instance.GetMessage(MSGID.CltLgLegionMercenarySignUpDatas) as MSG_Clt_Lg_LegionMercenarySignUpDatas; msg.mPB.Page = page; msg.mPB.SortType = (uint)sortType; NetManager.Instance.mClient.SendMessage(msg); } /// /// 注册成为雇佣兵 /// public static void ReqMercenarySignUp(uint cost) { MSG_Clt_Lg_MercenarySignUp msg = NetManager.Instance.GetMessage(MSGID.CltLgMercenarySignUp) as MSG_Clt_Lg_MercenarySignUp; msg.mPB.HireCost = cost; NetManager.Instance.mClient.SendMessage(msg); } public static void ReqLegionPostHiring(MercenaryHire hireData) { MSG_Clt_Lg_LegionPostHiring msg = NetManager.Instance.GetMessage(MSGID.CltLgLegionPostHiring) as MSG_Clt_Lg_LegionPostHiring; msg.mPB.Count = (uint)hireData.Count; msg.mPB.Level = (uint)hireData.LimitLevel; msg.mPB.Cost = (uint)hireData.Cost; msg.mPB.AutoApprove = hireData.AutoApprove; NetManager.Instance.mClient.SendMessage(msg); } /// /// 查找佣兵ID /// /// public static void ReqMercenarySignUpDataSearch(uint mercenaryID) { MSG_Clt_Lg_LegionMercenarySearch msg = NetManager.Instance.GetMessage(MSGID.CltLgLegionMercenarySearch) as MSG_Clt_Lg_LegionMercenarySearch; msg.mPB.ActorId = mercenaryID; NetManager.Instance.mClient.SendMessage(msg); } /// /// 雇佣兵申请加入军团 /// /// public static void ReqMercenaryApplyJoin(uint legionID) { MSG_Clt_Lg_LegionMercenaryApply msg = NetManager.Instance.GetMessage(MSGID.CltLgLegionMercenaryApply) as MSG_Clt_Lg_LegionMercenaryApply; msg.mPB.LegionId = legionID; NetManager.Instance.mClient.SendMessage(msg); } /// /// 请求招募雇佣兵 /// /// public static void ReqLegionMercenaryHire(uint mercenaryID) { MSG_Clt_Lg_LegionMercenaryHire msg = NetManager.Instance.GetMessage(MSGID.CltLgLegionMercenaryHire) as MSG_Clt_Lg_LegionMercenaryHire; msg.mPB.ActorId = mercenaryID; NetManager.Instance.mClient.SendMessage(msg); } /// /// 军团长批准雇佣兵加入 /// /// /// public static void ReqLegionMercenaryApprove(uint mercenaryID, bool isPass) { MSG_Clt_Lg_LegionMercenaryApprove msg = NetManager.Instance.GetMessage(MSGID.CltLgLegionMercenaryApprove) as MSG_Clt_Lg_LegionMercenaryApprove; msg.mPB.ActorId = mercenaryID; msg.mPB.Accept = isPass; NetManager.Instance.mClient.SendMessage(msg); } /// /// 查看军团雇佣兵招募情况 /// public static void ReqLegionMercenaryData() { MSG_Clt_Lg_LegionMercenaryDatas msg = NetManager.Instance.GetMessage(MSGID.CltLgLegionMercenaryDatas) as MSG_Clt_Lg_LegionMercenaryDatas; NetManager.Instance.mClient.SendMessage(msg); } #endregion #region 军团战战斗消息 /// /// 进入军团战 /// public static void EnterLegionBattle() { LegionBattleManager.Debug("发送进入军团战消息"); MSG_Clt_B_EnterLegionBattlefield msg = NetManager.Instance.GetMessage(MSGID.CltBEnterLegionBattlefield) as MSG_Clt_B_EnterLegionBattlefield; NetManager.Instance.mClient.SendMessage(msg); } /// /// 进入军团战完成 /// public static void EnterLegionBattleOK() { LegionBattleManager.Debug("发送进入军团战完成消息"); MSG_Clt_B_EnterLegionBattlefieldOk msg = NetManager.Instance.GetMessage(MSGID.CltBEnterLegionBattlefieldOk) as MSG_Clt_B_EnterLegionBattlefieldOk; NetManager.Instance.mClient.SendMessage(msg); } /// /// 退出军团战 /// public static void ExitLegionBattle() { LegionBattleManager.Debug("发送退出军团战消息"); MSG_Clt_B_ExitLegionBattlefield msg = NetManager.Instance.GetMessage(MSGID.CltBExitLegionBattlefield) as MSG_Clt_B_ExitLegionBattlefield; NetManager.Instance.mClient.SendMessage(msg); } /// /// 军团战玩家操作指令 /// public static void LegionBattleCommand(BattlefieldActorCommand command, uint actorId, Vector2Int pos) { if (!LegionBattleManager.Instance.IsSendNet) { UITipsManager.ShowTips("操作太频繁了"); return; } LegionBattleManager.Debug($"发送军团战操作消息,actorId:{actorId},类型:{command}"); MSG_Clt_B_LegionBattleCommand msg = NetManager.Instance.GetMessage(MSGID.CltBLegionBattleCommand) as MSG_Clt_B_LegionBattleCommand; msg.mPB.Command = (uint)command; msg.mPB.Nx = (uint)pos.y; msg.mPB.Nz = (uint)pos.x; msg.mPB.ActorId = actorId; NetManager.Instance.mClient.SendMessage(msg); LegionBattleManager.Instance.SetNetCD(); } /// /// 军团长命令 /// /// /// public static void LegionBattleCaptainOrder(Vector2Int pos, E_LegionBattleNotice notice) { if (!LegionBattleManager.Instance.IsSendNet) { UITipsManager.ShowTips("操作太频繁了"); return; } LegionBattleManager.Debug($"发送军团战军团长操作消息"); MSG_Clt_B_LegionBattleCaptainOrder msg = NetManager.Instance.GetMessage(MSGID.CltBLegionBattleCaptainOrder) as MSG_Clt_B_LegionBattleCaptainOrder; msg.mPB.X = (uint)pos.y; msg.mPB.Z = (uint)pos.x; msg.mPB.OrderType = (uint)notice; NetManager.Instance.mClient.SendMessage(msg); LegionBattleManager.Instance.SetNetCD(); } #endregion public static void ReqAccumulateSignUp() { MSG_Clt_G_Sign msg = NetManager.Instance.GetMessage(MSGID.CltGSign) as MSG_Clt_G_Sign; NetManager.Instance.mClient.SendMessage(msg); } } }