using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; using UnityEngine.UIElements; using Button = UnityEngine.UI.Button; using Image = UnityEngine.UI.Image; using Toggle = UnityEngine.UI.Toggle; using ScrollView = PhxhSDK.PhxhScrollView; using Framework; using System; using Gameplay; public class UI_GetItemWindowController : UIWindow { //UI GameObj ///Auto Gen Start/// public Image Image_BG; public Image Image_ItemPic; public Image Image_Bar; public TMP_Text Text_ItemNum; public TMP_Text Text_IteamName; public TMP_Text Text_Continue; private ItemCounts mItems; ///Auto Gen End/// // Use this for initialization public override void OnAwake() { //bind UI GameObj UI_GetItemWindowBinder.GetComponents(this); BindButton(GetComponent