using System; using System.Collections.Generic; using System.ComponentModel; using Cysharp.Threading.Tasks; using Framework; using Framework.Wrapper; using Gameplay; using Gameplay.Area; using Gameplay.Character; using Gameplay.Level; using Gameplay.SubSystems; using PhxhSDK; using UnityEngine; using CharacterInfo = Gameplay.Net.CharacterInfo; using Constants = Framework.Constants; public partial class SROptions { /// /// 指挥官技能id /// private int playerSkillID; //[Category("指挥官技能"), DisplayName("指挥官技能ID")] 25/2/20 关闭DEBUGGER功能 //public int PlayerSkillID //{ // get { return playerSkillID; } // set { playerSkillID = value; } //} // //[Category("指挥官技能"), DisplayName("重置所有指挥官技能")] 25/2/20 关闭DEBUGGER功能 //public void ClearPlayerSkills() //{ // DebugUtil.Log("重置所有指挥官技能(未实现)"); // TODO //} // //[Category("指挥官技能"), DisplayName("提升指挥官技能等级")] 25/2/20 关闭DEBUGGER功能 //public void UpPLayerSkillLevel() //{ // DebugUtil.Log("提升指挥官技能等级(未实现)"); // TODO //} // //[Category("指挥官技能"), DisplayName("降低指挥官技能等级")] 25/2/20 关闭DEBUGGER功能 //public void DownPLayerSkillLevel() //{ // DebugUtil.Log("降低指挥官技能等级(未实现)"); // TODO //} }