using Gameplay.Level; using TMPro; using Button = UnityEngine.UI.Button; using Image = UnityEngine.UI.Image; public class UIDefeatGameController : UIWindow{ //UI GameObj ///Auto Gen Start/// public Image Image_FailedBG; public Image Image_Tip; public TMP_Text Text_Failed; public TMP_Text Text_FightTime; public Image Image_Clock; public TMP_Text Text_Time; public Image Image_PhysicalPower; public TMP_Text Text_PPNum; public TMP_Text Text_PhysicalPowerBack; public TMP_Text Text_FailedDescribe0; public TMP_Text Text_FailedDescribe1; public TMP_Text Text_FailedDescribe2; public Image Image_AccountLogo; public Button Button_Continue; public TMP_Text Text_Continue; ///Auto Gen End/// // Use this for initialization public override void OnAwake() { //bind UI GameObj UIDefeatGameBinder.GetComponents(this); BindButton(Button_Continue, () => { LevelManager.Instance.ExitLevelDirectly(); }); } //invoke when open window protected override void OnOpenWindow() { } //invoke when reload window protected override void OnReloadWindow() { } }