using Gameplay; public class GameReconnect { public static void BackToStart() { GameStateManager.Instance.ChangeState(new GameStateStart()); } public static void TryReconnect() { _OpenReconnectingUI(); } private static void _OpenReconnectingUI() { UINetManager.Instance.ShowReconnect(); } private static void _CloseReconnectingUI() { UINetManager.Instance.HideReconnect(); } }