// 对应管线任务参数 def PLATFORM_PARAM = "Android" def PROFILE_PARAM = "Debug" def APK_NAME = "NLDBuild.apk" // 构建时候的参数 def CHANNEL_PARAM = params.Channel def DEBUGBUILD_PARAM = params.DebugBuild def HOTUPDATE_PARAM = params.Enable_Hot_Update def AAB_PARAM = params.AAB def OBFUZ = params.Obfuz def DEV_PARAM = true def ANDROIDKEYSTORE = "/Users/mayuanzheng/key/phxh_android.keystore" def ANDROIDKEYALIAS = "avery" def UPLOAD_SYMBOL = params.UploadSymbol def PACKAGE_HARDENING = params.PackageHardening // Jenkins 归档地址 def ARTIFACT_URL = "http://${env.PHXH_BUILDER_IP_ADDRESS}:8080/job/${env.JOB_NAME}/" def VERSION_PARAM = "尚未获取" // 版本号 根据项目获取 def OSS_UPLOAD_PATH_PARAM // 上传地址,根据项目获取 def ASSETS_END_POINT_PARAM // Assets endPoint,根据项目获取 // 构建地址 def BUILD_PATH // 日志地址 def log_path def GetRemote(){ if('VinnyTest' == params.Channel) return 'feature/VinnyTest'; if('Zhanhui' == params.Channel) return 'zhanhui'; if('Dev' == params.Channel) return 'dev'; if('QA_Dev' == params.Channel) return 'qa_dev'; else return params.Channel; } def CheckRemoteBranchExists(repoUrl, branchName) { def result = sh( script: "git ls-remote --heads ${repoUrl} refs/heads/${branchName}", returnStdout: true ).trim() if (result == '') { echo "警告: 远程分支 ${branchName} 不存在于 ${repoUrl}" return false } echo "远程分支 ${branchName} 存在" return true } def SendMessageToWechat(message){ if (!message) { return } def INNER_ROBOT="https://qyapi.weixin.qq.com/cgi-bin/webhook/send?key=3c92758c-1128-4931-ac8d-f19669d7befe" sh "chmod +x $WORKSPACE/Tool/build_tools/send_wechat_message.sh" sh "$WORKSPACE/Tool/build_tools/send_wechat_message.sh '${INNER_ROBOT}' '@all' '${message}'" } def ParseBuildLogError(logPath){ sh "chmod +x $WORKSPACE/Tool/build_tools/parse_unity_build_log.sh" // 转译 "\[Build Exception\]:" 取消使用 // def exceptionFlag = '\\[Build Exception\\]:' def errorMessage = sh(script: "${WORKSPACE}/Tool/build_tools/parse_unity_build_log.sh ${logPath} 'error CS' true true", returnStdout: true).trim() def exceptionMessage = sh(script: "${WORKSPACE}/Tool/build_tools/parse_unity_build_log.sh ${logPath} 'Build Exception' false true", returnStdout: true).trim() def sceneMessage = sh(script: "${WORKSPACE}/Tool/build_tools/parse_unity_build_log.sh ${logPath} 'Problem detected while' true true", returnStdout: true).trim() def multipleMessage = sh(script: "${WORKSPACE}/Tool/build_tools/parse_unity_build_log.sh ${logPath} 'Multiple Unity' true false", returnStdout: true).trim() def processSceneMessage = sh(script: "${WORKSPACE}/Tool/build_tools/parse_unity_build_log.sh ${logPath} 'Failed to process scene' true false", returnStdout: true).trim() SendMessageToWechat(errorMessage) SendMessageToWechat(exceptionMessage) SendMessageToWechat(sceneMessage) SendMessageToWechat(multipleMessage) SendMessageToWechat(processSceneMessage) } pipeline { agent any stages { stage('拉最新工程') { steps { script { try { def currentPath = sh(script: 'pwd', returnStdout: true).trim() echo "cd ${currentPath}" // 1. 还原子模块修改 def gitDirExists = sh(script: '[ -d ".git" ] && echo "true" || echo "false"', returnStdout: true).trim() def scriptPathExists = fileExists("${WORKSPACE}/Tool/build_tools/git_revert_modules_modification.sh") if (gitDirExists == 'true' && scriptPathExists) { sh "chmod +x $WORKSPACE/Tool/build_tools/git_revert_modules_modification.sh" sh "$WORKSPACE/Tool/build_tools/git_revert_modules_modification.sh $WORKSPACE" } // 2. 拉取主项目代码 def repoUrl = 'http://1.14.122.170:3000/PHXH/NLDClient.git' def remote = GetRemote(); echo "获取到分支名字:${remote}" // 检查远程分支是否存在 if (!CheckRemoteBranchExists(repoUrl, remote)) { def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】远程分支 ${remote} 不存在,使用默认分支 dev" SendMessageToWechat(message) remote = 'dev' // 回退到默认分支 } echo "拉取分支:${remote}" checkout scmGit( branches: [[name: "*/${remote}"]], extensions: [ checkoutOption(60), lfs(), cloneOption(noTags: false, reference: '', shallow: false, timeout: 120), submodule(recursiveSubmodules: true, reference: '', timeout: 1200) ], userRemoteConfigs: [[url: repoUrl]] ) // 3. 删除旧 GamePlay_Dll 文件夹 def gameplayDllPath = "${WORKSPACE}/ProjectNLD/Assets/Code/Scripts/GamePlay_Dll" sh "if [ -d '${gameplayDllPath}' ]; then rm -rf '${gameplayDllPath}'; fi" // 4. 拉取 GamePlay 仓库 def gameplayTargetPath = "${WORKSPACE}/ProjectNLD/Assets/Code/Scripts/GamePlay" def gameplayUrl = "http://1.14.122.170:3000/PHXH/GamePlay.git" def branch = GetRemote(); // 检查远程分支是否存在 if (!CheckRemoteBranchExists(gameplayUrl, branch)) { def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】远程分支 ${branch} 不存在,使用默认分支 dev" SendMessageToWechat(message) branch = 'dev' // 回退到默认分支 } sh "chmod +x ${WORKSPACE}/Tool/build_tools/git_pull_gameplay.sh" sh "$WORKSPACE/Tool/build_tools/git_pull_gameplay.sh ${gameplayTargetPath} ${gameplayUrl} ${branch}" } catch (err) { def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】拉最新工程失败" SendMessageToWechat(message) error("Failure of the '拉最新工程' stage") } } } } stage('获取项目配置') { steps { script { try { // 将项目相关配置复制到打包路径下 sh "chmod +x $WORKSPACE/Tool/build_tools/copy_env.sh" sh "$WORKSPACE/Tool/build_tools/copy_env.sh $WORKSPACE/Tool/build_env" // 将打包机器相关配置复制到打包路径下 echo "copy local env file to $WORKSPACE" sh "cp /Users/mayuanzheng/Builds/local_env.sh $WORKSPACE/Tool/build_tools/" } catch (err) { def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】获取项目配置失败" SendMessageToWechat(message) error("Failure of the '获取项目配置' stage") } } } } stage('修改渠道文件夹') { steps { script { try { // 先安装pyyaml sh "pip3 install pyyaml --user" // 调用python脚本修改渠道文件夹 echo "根据 [${params.Channel}] 渠道修改文件夹" def channelPath = "${WORKSPACE}/Tool/Channels/${CHANNEL_PARAM}" def sdkPath = "${WORKSPACE}/Tool/sdk_packages" echo "Channel Path: ${channelPath}" echo "SDK Path: ${sdkPath}" // python脚本: Tool/py_tools/PreHandle.py sh "chmod +x $WORKSPACE/Tool/py_tools/PreHandle.py" // 使用 returnStatus 获取脚本的退出码 def pythonResult = sh(script: "python3 $WORKSPACE/Tool/py_tools/PreHandle.py ${sdkPath} ${channelPath} ${OBFUZ}", returnStatus: true) if (pythonResult != 0) { def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】修改渠道文件夹失败: pythonResult=${pythonResult}" SendMessageToWechat(message) error("Failure of the '修改渠道文件夹' stage") } } catch (err) { def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】根据渠道修改工程失败" SendMessageToWechat(message) error("Failure of the '修改渠道文件夹' stage") } } } } stage('根据渠道修改工程') { steps { script { try { echo "根据 [${params.Channel}] 渠道修改工程" sh "chmod +x $WORKSPACE/Tool/build_tools/modify_project_by_channel.sh" sh "$WORKSPACE/Tool/build_tools/modify_project_by_channel.sh $WORKSPACE ${CHANNEL_PARAM}" } catch (err) { def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】根据渠道修改工程失败" SendMessageToWechat(message) error("Failure of the '根据渠道修改工程' stage") } } } } stage('根据渠道获取相关参数') { steps { script { try { echo "根据 [${params.Channel}] 渠道获取相关参数" def playersettings = "${WORKSPACE}/Tool/Channels/${CHANNEL_PARAM}/ChannelSetting.yaml" // 1. 读取并解析 YAML,得到一个 Groovy Map def cfg = readYaml(file: playersettings) // 2. 提取字段 根据 YAML 键名取值 VERSION_PARAM = (cfg?.Version ?: '').trim() OSS_UPLOAD_PATH_PARAM = (cfg?.OssRemoteUploadPath ?: '').trim() ASSETS_END_POINT_PARAM = (cfg?.AssetsEndPoint ?: '').trim() // 3.其他数据 BUILD_PATH = "Builds/$CHANNEL_PARAM/$PLATFORM_PARAM/$VERSION_PARAM" log_path="$BUILD_PATH/build.log" echo "获取到的版本是 ${VERSION_PARAM}, 获取到的上传地址是 ${OSS_UPLOAD_PATH_PARAM},获取到的assets-oss-endpoint是 ${ASSETS_END_POINT_PARAM}" } catch (err) { def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】根据渠道获取相关参数失败" SendMessageToWechat(message) error("Failure of the '根据渠道获取相关参数' stage") } } } } stage('获取构建版本号') { steps { script { try { def channelYamlPath = "${WORKSPACE}/Tool/Channels/${CHANNEL_PARAM}/ChannelSetting.yaml" def versionCodeScript = "${WORKSPACE}/Tool/py_tools/version_code_manager.py" // 使用 python3 执行脚本,读取输出的 export 语句 def exportLines = sh( script: "python3 '${versionCodeScript}' '${CHANNEL_PARAM}' '${channelYamlPath}'", returnStdout: true ).trim() echo "[BuildCode] 脚本输出: ${exportLines}" // 解析 NLD_CURRENT_VERSION_CODE=xxx 行 def versionCodeLine = exportLines.split('\n').find { it.contains('NLD_CURRENT_VERSION_CODE') } if (versionCodeLine) { def versionCode = versionCodeLine.replaceAll('export NLD_CURRENT_VERSION_CODE=', '').trim() echo "[BuildCode] 当前渠道=${CHANNEL_PARAM},versionCode=${versionCode}" // 设置环境变量,供后续 stage 中的 shell 使用 def safeChannel = CHANNEL_PARAM.replace('-', '_').replace(' ', '_') env."NLD_CLIENT_${safeChannel}_VERSION_CODE" = versionCode env.NLD_CURRENT_VERSION_CODE = versionCode } else { echo "[BuildCode] 警告: 未能解析 NLD_CURRENT_VERSION_CODE,将使用 YAML 中的 BuildCode" } } catch (err) { echo "[BuildCode] 警告: 获取构建版本号失败: ${err},将使用 YAML 中的 BuildCode" // 不中断流程,降级为使用 YAML 默认值 } } } } stage('打包') { steps { sh "chmod +x $WORKSPACE/Tool/build_tools/build_unity.sh" sh "chmod +x $WORKSPACE/Tool/build_tools/hot_update.sh" script { def build_result if(params.Debug_AllLocal == true) PROFILE_PARAM="AllLocal" if(params.Build_InitApp == false){ build_result=sh(script: "$WORKSPACE/Tool/build_tools/hot_update.sh ${VERSION_PARAM} ${PLATFORM_PARAM} ${PROFILE_PARAM} ${CHANNEL_PARAM} ${HOTUPDATE_PARAM} ${DEBUGBUILD_PARAM} ${ANDROIDKEYSTORE} ${ANDROIDKEYALIAS} ${OBFUZ}", returnStatus: true, returnStdout: false) log_path="$BUILD_PATH/UpdatePreviousBuild.log" } else build_result=sh(script: "$WORKSPACE/Tool/build_tools/build_unity.sh ${VERSION_PARAM} ${PLATFORM_PARAM} ${PROFILE_PARAM} ${CHANNEL_PARAM} ${HOTUPDATE_PARAM} ${DEBUGBUILD_PARAM} ${AAB_PARAM} ${DEV_PARAM} ${ANDROIDKEYSTORE} ${ANDROIDKEYALIAS} ${OBFUZ} ${UPLOAD_SYMBOL}", returnStatus: true, returnStdout: false) def parse_log = "../../$log_path" // 打包失败 if(build_result != 0) { // 归档并分析日志 archiveArtifacts artifacts: "$log_path" , followSymlinks: false ParseBuildLogError(parse_log) def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】构建失败" SendMessageToWechat(message) error("Failure of the '打包' stage") } // 保底捕捉一次 Build Finished, Result: Failure. else{ sh "chmod +x $WORKSPACE/Tool/build_tools/check_unity_build_result.sh" def check_result = sh(script: "sh $WORKSPACE/Tool/build_tools/check_unity_build_result.sh ${parse_log}", returnStatus: true) if (check_result != 0) { // 归档日志 archiveArtifacts artifacts: "$log_path" , followSymlinks: false def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】构建失败 日志捕捉到 Build Finished, Result: Failure." SendMessageToWechat(message) error("Failure of the '打包' stage") } } } } } stage('加密应用') { steps { script { if (PACKAGE_HARDENING == true) { // 只在构建完整应用时进行加密 echo "params.Build_InitApp: ${params.Build_InitApp}" echo "WORKSPACE: ${WORKSPACE}" if (params.Build_InitApp == true) { try { // 确保CHANNEL_PARAM是正确的渠道名称 def actualChannel = CHANNEL_PARAM ?: "Dev" echo "Actual channel: ${actualChannel}" // 构建YAML文件路径,添加备选路径 def playersettings = "${WORKSPACE}/Tool/Channels/${actualChannel}/ChannelSetting.yaml" def fallbackPlayersettings = "d:/UnityProjects/NLDClient/Tool/Channels/${actualChannel}/ChannelSetting.yaml" // 选择存在的YAML文件路径 def finalPlayersettings if (fileExists(playersettings)) { finalPlayersettings = playersettings } else if (fileExists(fallbackPlayersettings)) { finalPlayersettings = fallbackPlayersettings } else { echo "Warning: Both YAML paths not found. Using default: ${playersettings}" finalPlayersettings = playersettings } // 添加调试信息 echo "playersettings path: ${finalPlayersettings}" echo "File exists: ${fileExists(finalPlayersettings)}" // 读取YAML文件,添加错误处理 def cfg try { cfg = readYaml(file: finalPlayersettings) echo "YAML content: ${cfg}" } catch (yamlErr) { echo "Error reading YAML: ${yamlErr.getMessage()}" // 尝试使用另一种方式读取YAML def yamlContent = readFile(finalPlayersettings) echo "Raw YAML content: ${yamlContent}" error "Failed to parse YAML file" } // 读取加密相关配置 def encryptConfig = cfg?.Encryption echo "encryptConfig: ${encryptConfig}" if (encryptConfig) { def apiUrl = (encryptConfig?.ApiUrl ?: '').trim() def strategyName = (encryptConfig?.StrategyName ?: '').trim() def username = (encryptConfig?.Username ?: '').trim() def password = (encryptConfig?.Password ?: '').trim() def toolPath = (encryptConfig?.ToolPath ?: '').trim() def needSign = (encryptConfig?.NeedSign ?: true) def signName = (encryptConfig?.SignName ?: '').trim() def signVersion = (encryptConfig?.SignVersion ?: 4) def retryCount = (encryptConfig?.RetryCount ?: 3) // 构建APK路径 def apkPath = "$WORKSPACE/Builds/$CHANNEL_PARAM/$PLATFORM_PARAM/$VERSION_PARAM/$APK_NAME" def outputDir = "$WORKSPACE/Builds/$CHANNEL_PARAM/$PLATFORM_PARAM/$VERSION_PARAM" // 替换WORKSPACE变量 toolPath = toolPath.replace('${WORKSPACE}', WORKSPACE) // 构建加密命令 def encryptCmd = "java -jar '${toolPath}' -t apk -u '${apiUrl}' -r '${username}' -w '${password}' -k '${apkPath}' -s '${strategyName}' -d '${outputDir}' -n '${APK_NAME}' -y ${retryCount}" // 添加签名参数 if (needSign) { encryptCmd += " -i true -g '${signName}' -v ${signVersion}" } echo "开始加密应用..." echo "APK路径: ${apkPath}" echo "加密策略: ${strategyName}" echo "执行命令: ${encryptCmd}" // 执行加密命令 def encryptResult = sh(script: encryptCmd, returnStatus: true, returnStdout: false) if (encryptResult != 0) { def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】应用加密失败" SendMessageToWechat(message) error("Failure of the '加密应用' stage") } else { echo "应用加密成功!加密后的APK已覆盖原APK。" } } else { echo "警告:未在渠道配置中找到加密相关配置,跳过加密步骤。" } } catch (err) { def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】应用加密过程中发生异常: ${err.getMessage()}" SendMessageToWechat(message) error("Failure of the '加密应用' stage") } } else { echo "增量更新模式,跳过加密步骤。" } } else { echo "PackageHardening 未启用,跳过加密步骤。" } } } } stage('上传资源') { steps { script { def asset_path="$WORKSPACE/ProjectNLD/ServerData/${PLATFORM_PARAM}" def upload_path="${OSS_UPLOAD_PATH_PARAM}/${CHANNEL_PARAM}/${PLATFORM_PARAM}/${VERSION_PARAM}" if(params.Upload_Incremental == true) { def upload_incremental_result=0 def last_manifest_path="$WORKSPACE/ProjectNLD/ServerData/LastManifests/${CHANNEL_PARAM}" sh "chmod +x $WORKSPACE/Tool/build_tools/upload_incremental_oss.sh" upload_incremental_result = sh(script: "$WORKSPACE/Tool/build_tools/upload_incremental_oss.sh ${asset_path} ${upload_path} ${ASSETS_END_POINT_PARAM} ${last_manifest_path}", returnStatus: true, returnStdout: false) if(upload_incremental_result != 0) { def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】上传资源失败" SendMessageToWechat(message) error("Failure of the '上传资源' stage") } } else { sh "chmod +x $WORKSPACE/Tool/build_tools/upload_oss.sh" def upload_result=0 upload_result = sh(script: "$WORKSPACE/Tool/build_tools/upload_oss.sh ${asset_path} ${upload_path} ${ASSETS_END_POINT_PARAM}", returnStatus: true, returnStdout: false) if(upload_result != 0) { def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】上传资源失败" SendMessageToWechat(message) error("Failure of the '上传资源' stage") } } } } } /*stage('上传apk') { steps { script { // 增量更新不需要上传包体 if (params.Build_InitApp == true){ def apk_path="$WORKSPACE/Builds/$CHANNEL_PARAM/$PLATFORM_PARAM/$VERSION_PARAM/$APK_NAME" def upload_path="${OSS_UPLOAD_PATH_PARAM}/${CHANNEL_PARAM}/${PLATFORM_PARAM}/" def upload_path_with_version="${OSS_UPLOAD_PATH_PARAM}/${CHANNEL_PARAM}/${PLATFORM_PARAM}/${VERSION_PARAM}/" def upload_result=0 def upload_result_with_version=0 upload_result=sh(script: "$WORKSPACE/Tool/build_tools/upload_oss.sh ${apk_path} ${upload_path} ${ASSETS_END_POINT_PARAM}", returnStatus: true, returnStdout: false) upload_result_with_version=sh(script: "$WORKSPACE/Tool/build_tools/upload_oss.sh ${apk_path} ${upload_path_with_version} ${ASSETS_END_POINT_PARAM}", returnStatus: true, returnStdout: false) if(upload_result != 0 || upload_result_with_version != 0) { def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】上传APK失败" SendMessageToWechat(message) error("Failure of the '上传apk' stage") } } } } } stage('上传符号表') { steps { script { if(UPLOAD_SYMBOL == true) { // 增量更新不需要上传符号表 sh "chmod +x $WORKSPACE/Tool/build_tools/upload_symbol_file.sh" sh "chmod +x $WORKSPACE/Tool/build_tools/upload_symbol_file_firebase.sh" if (params.Build_InitApp == true){ def playersettings = "${WORKSPACE}/Tool/Channels/${CHANNEL_PARAM}/ChannelSetting.yaml" def cfg = readYaml(file: playersettings) def symbol_path="$WORKSPACE/Builds/$CHANNEL_PARAM/$PLATFORM_PARAM/$VERSION_PARAM" def upload_result=0 if('GoogleDev' == params.Channel) { def FIREBASE_APP_ID = (cfg?.FIREBASE_APP_ID ?: '').trim() echo "获取到的Firebase App ID ${FIREBASE_APP_ID}" upload_result = sh(script: "$WORKSPACE/Tool/build_tools/upload_symbol_file_firebase.sh ${VERSION_PARAM} ${symbol_path} ${FIREBASE_APP_ID}", returnStatus: true, returnStdout: false) } else { def crashsightConfig = cfg?."CrashSight_${PLATFORM_PARAM}" def crashsightId = (crashsightConfig?.id ?: '').trim() def crashsightKey = (crashsightConfig?.key ?: '').trim() upload_result = sh(script: "$WORKSPACE/Tool/build_tools/upload_symbol_file.sh ${VERSION_PARAM} ${PLATFORM_PARAM} ${symbol_path} ${crashsightId} ${crashsightKey}", returnStatus: true, returnStdout: false) } if(upload_result != 0) { def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】上传符号表异常" SendMessageToWechat(message) } } } } } }*/ stage('发布debug版本号') { steps { script { if (params.Build_InitApp == true){ sh "chmod +x $WORKSPACE/Tool/build_tools/debug_send_version.sh" def result=0 result = sh(script: "$WORKSPACE/Tool/build_tools/debug_send_version.sh") } } } } stage('归档') { steps { script { try{ archiveArtifacts artifacts: "$log_path" , followSymlinks: false if (params.Build_InitApp == true) archiveArtifacts artifacts: "$BUILD_PATH/*.apk" , followSymlinks: false } catch(Exception e){ SendMessageToWechat(e.message + "\r\n" + e.stackTrace) currentBuild.result = 'FAILURE' return } } } } stage('通知') { steps { script { if (params.Build_InitApp == true) { def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】客户端打包上传成功!下载链接:${ARTIFACT_URL}" SendMessageToWechat(message) } else { def message = "【${PLATFORM_PARAM}】【${VERSION_PARAM}】【Debug】【${CHANNEL_PARAM}】客户端增量更新上传成功!下载链接:${ARTIFACT_URL}" SendMessageToWechat(message) } } } } } }