using Gameplay.Skill; namespace Gameplay.Buff { public class BuffReduceSkillCdPercent : BaseBuff { protected override void _OnTrigger() { base._OnTrigger(); var reducePercent = _TryGetFloatParam(0); var skillManager = SkillManager.instance.GetUnitSkillManager(owner); if (skillManager == null) { return; } skillManager.ReduceSkillCdPercent(reducePercent); } } }