using System.Collections.Generic; using Gameplay.Net; using NLDPB; public partial class LegionManager { public void _RegisterNetAck() { } public void _UnregisterNetAck() { } /// /// 解析服务器下发Legion数据 /// private Legion _ParseLegionData(MSG_LegionData legionData) { var legion = new Legion(legionData); return legion; } #region API /// /// 请求军团详细信息 /// public void ReqLegionInfo(uint id) { } /// /// 请求创建军团 /// public void ReqCreateLegion() { } /// /// 请求存储军团信息,编辑军团信息 /// public void ReqSaveLegionInfo(Legion legion) { if (legion.ID == 0) { return; } } /// /// 根据页数请求军团列表信息 /// /// public void ReqLegionListByPage(int page) { NetHelper.ReqLegionListByPage((uint)page); } /// /// 根据key搜索军团列表信息 /// /// public void ReqLegionListByKey(string key) { NetHelper.ReqLegionListByKey(key); } #endregion }