[ { "MonsterClassID": 1, "NameId": "E00001", "Name": "雪地标准机枪怪(暂无", "StandCrossLevel": 1, "MoveCrossLevel": 1, "EmojiEyeBowsType": "1", "EmojiEyesColor": "#00FF00", "EmojiEyeBowsColor": "#00FF00", "DefaultEmojiImgId": 2, "Attack": 8, "AttackShiledScale": 1.5, "AttackHpScale": 0.8, "ShootSpeed": 6, "FirstShootTime": 0.048, "ManagazinContain": 100, "ChangeBulletTime": 4, "Speed": 1.5, "RetreatSpeed": 4, "TurnSpeed": 400, "ShootRange": 3, "Defence": 250, "Hp": 430, "Shield": 1719, "DefenceStatusPara": 1.2, "YaZhi": 8, "MaxMorale": 1000, "SuppressMorale": 600, "RetreatMorale": 300, "CorrageRecover": 80, "DamageToHuman": 1, "DamageToCarrier": 0.3, "CriticalRatio": 0.05, "CriticalDamage": 1.5, "WeaponId": 1, "AttackAnimOrder": 1, "ReloadAnimOrder": 1, "MoveShootType": 1, "PerShootCount": 1, "ShootMode": 1, "SkillId": 0, "Job": 1, "Army": 6, "Fraction": 8 }, { "MonsterClassID": 2, "NameId": "E00002", "Name": "雪地标准狙击怪", "StandCrossLevel": 1, "MoveCrossLevel": 1, "EmojiEyeBowsType": "1", "EmojiEyesColor": "#00FF00", "EmojiEyeBowsColor": "#00FF00", "DefaultEmojiImgId": 2, "Attack": 96, "AttackShiledScale": 1.6, "AttackHpScale": 0.7, "ShootSpeed": 0.8, "FirstShootTime": 0.32, "ManagazinContain": 10, "ChangeBulletTime": 4, "Speed": 1.5, "RetreatSpeed": 4, "TurnSpeed": 400, "ShootRange": 7, "Defence": 250, "Hp": 800, "Shield": 200, "DefenceStatusPara": 1.2, "YaZhi": 62, "MaxMorale": 1000, "SuppressMorale": 600, "RetreatMorale": 300, "CorrageRecover": 80, "DamageToHuman": 1, "DamageToCarrier": 0.5, "CriticalRatio": 0.05, "CriticalDamage": 1.5, "WeaponId": 8, "AttackAnimOrder": 1, "ReloadAnimOrder": 1, "MoveShootType": 0, "PerShootCount": 1, "ShootMode": 0, "SkillId": 0, "Job": 2, "Army": 6, "Fraction": 8 }, { "MonsterClassID": 3, "NameId": "E00003", "Name": "雪地标准冲锋怪", "StandCrossLevel": 1, "MoveCrossLevel": 1, "EmojiEyeBowsType": "1", "EmojiEyesColor": "#00FF00", "EmojiEyeBowsColor": "#00FF00", "DefaultEmojiImgId": 2, "Attack": 10, "AttackShiledScale": 0.7, "AttackHpScale": 1.6, "ShootSpeed": 7, "FirstShootTime": 0.048, "ManagazinContain": 50, "ChangeBulletTime": 1.8, "Speed": 2.5, "RetreatSpeed": 4.5, "TurnSpeed": 400, "ShootRange": 3, "Defence": 250, "Hp": 435, "Shield": 1016, "DefenceStatusPara": 1.2, "YaZhi": 7, "MaxMorale": 1000, "SuppressMorale": 600, "RetreatMorale": 300, "CorrageRecover": 80, "DamageToHuman": 1, "DamageToCarrier": 0.15, "CriticalRatio": 0.05, "CriticalDamage": 1.5, "WeaponId": 5, "AttackAnimOrder": 1, "ReloadAnimOrder": 1, "MoveShootType": 1, "PerShootCount": 1, "ShootMode": 1, "SkillId": 0, "Job": 3, "Army": 6, "Fraction": 8 }, { "MonsterClassID": 4, "NameId": "E00004", "Name": "雪地标准步枪怪", "StandCrossLevel": 1, "MoveCrossLevel": 1, "EmojiEyeBowsType": "1", "EmojiEyesColor": "#00FF00", "EmojiEyeBowsColor": "#00FF00", "DefaultEmojiImgId": 2, "Attack": 14, "AttackShiledScale": 0.8, "AttackHpScale": 1.3, "ShootSpeed": 5, "FirstShootTime": 0.288, "ManagazinContain": 25, "ChangeBulletTime": 2, "Speed": 2.2, "RetreatSpeed": 4.5, "TurnSpeed": 400, "ShootRange": 5, "Defence": 250, "Hp": 908, "Shield": 605, "DefenceStatusPara": 1.2, "YaZhi": 10, "MaxMorale": 1000, "SuppressMorale": 600, "RetreatMorale": 300, "CorrageRecover": 80, "DamageToHuman": 1, "DamageToCarrier": 0.3, "CriticalRatio": 0.05, "CriticalDamage": 1.5, "WeaponId": 7, "AttackAnimOrder": 1, "ReloadAnimOrder": 1, "MoveShootType": 0, "PerShootCount": 1, "ShootMode": 0, "SkillId": 0, "Job": 4, "Army": 6, "Fraction": 8 }, { "MonsterClassID": 5, "NameId": "E00005", "Name": "雪地标准半自动怪", "StandCrossLevel": 1, "MoveCrossLevel": 1, "EmojiEyeBowsType": "1", "EmojiEyesColor": "#00FF00", "EmojiEyeBowsColor": "#00FF00", "DefaultEmojiImgId": 2, "Attack": 36, "AttackShiledScale": 1.3, "AttackHpScale": 0.8, "ShootSpeed": 2, "FirstShootTime": 0.24, "ManagazinContain": 20, "ChangeBulletTime": 2, "Speed": 2, "RetreatSpeed": 5, "TurnSpeed": 400, "ShootRange": 6, "Defence": 250, "Hp": 458, "Shield": 687, "DefenceStatusPara": 1.2, "YaZhi": 25, "MaxMorale": 1000, "SuppressMorale": 600, "RetreatMorale": 300, "CorrageRecover": 80, "DamageToHuman": 1, "DamageToCarrier": 0.5, "CriticalRatio": 0.05, "CriticalDamage": 1.5, "WeaponId": 2, "AttackAnimOrder": 1, "ReloadAnimOrder": 1, "MoveShootType": 0, "PerShootCount": 1, "ShootMode": 0, "SkillId": 0, "Job": 5, "Army": 6, "Fraction": 8 } ]