using System.Collections.Generic; using Framework; using Gameplay.Net; using Framework.Condition; /// /// 是否拥有某个角色 /// public class ConditionCharacter : ICondition { public EventManager.EventName SignalName => EventManager.EventName.GetNewCharacter; public bool Check(List args) { var id = (uint)args[0]; var character = CharacterDataInfoManager.Instance.GetCharacterInfo(id); return character != null; } }