using System; using Cysharp.Threading.Tasks; using DG.Tweening; using Framework; using PhxhSDK; using UnityEngine; using UnityEngine.UI; /// /// UI窗口基类 - 生命周期管理部分 /// 包含窗口的创建、显示、隐藏、关闭等生命周期管理功能 /// public abstract partial class UIWindow { #region Window Lifecycle /// /// 尝试绑定背景关闭按钮 /// private void _TryBindBgClose() { var trans = transform.Find("BgClose"); if (trans) { var btn = trans.GetComponent