using Gameplay.Unit; using LTGame; using TGS; using UnityEngine; namespace Gameplay.Level { public class LevelStateEnd : BaseLevelState { public LevelStateEnd(Level level) : base(level, ELevelState.End) { } protected override void _OnEnter(NBaseState exitState, object param) { base._OnEnter(exitState, param); _level.SetPause(true); DebugUtil.Log("Level End"); } protected override void _OnCellClick(TerrainGridSystem tgs, int cellIndex, int buttonIndex) { } protected override void _OnClick(Vector2 screenPosition) { } } }