using System; using UnityEngine; namespace Gameplay.FakeFight { public class CmpFakeStart : MonoBehaviour { // 使用全角色 public bool useFullCharacters; // 己方无敌 public bool selfInvincible; // 敌方无敌 public bool enemyInvincible; private void Start() { #if UNITY_EDITOR SROptions.Current.UseFullCharacters = useFullCharacters; SROptions.Current.SelfUnbeatable = selfInvincible; SROptions.Current.EnemyUnbeatable = enemyInvincible; #endif } } }