using UnityEngine; namespace Code.Scripts.Gameplay.Utils { public class CmpObjRef : MonoBehaviour { public static CmpObjRef instance { get; private set; } public Camera m_SkillCamera; private void Awake() { instance = this; DontDestroyOnLoad(gameObject); if (m_SkillCamera != null) { DontDestroyOnLoad(m_SkillCamera.gameObject); } } } }