using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; using UnityEngine.UIElements; using Button = UnityEngine.UI.Button; using Image = UnityEngine.UI.Image; using Toggle = UnityEngine.UI.Toggle; using PhxhSDK; using Framework; public class UI_VehicleSkinController : UIWindow { //UI GameObj ///Auto Gen Start/// public Button Button_Back; public Button Button_back; public TMP_Text Text_Back; public Button Button_Home; public Image Image_DarkLeft; public Image Image_DarkLeftTop; public Image Image_DarkTop; public Image Image_DarkBottom; public Image Image_OrganizatioFlag; public Image Image_AngularShape0; public TMP_Text Text_VehicleType; public Image Image_AngularShape1; public TMP_Text Text_Level; public Image Image_AngularShape2; public TMP_Text Text_Organization; public TMP_Text Text_VehicleName; public Button Button_Part0; public Image Image_LightBar0; public Button Button_Part1; public Image Image_LightBar1; public Button Button_Part2; public Image Image_LightBar2; public Image Image_LineLeft; public Image Image_LineBottom; public TMP_Text Text_Title; public TMP_Text Text_PartName; public TMP_Text Text_Count; public ScrollRect ScrollRect_VehicleSkin; public Image Image_Bg; public Image Image_SelectedBorder; public Image Image_Icon; public TMP_Text Text_Name; public Image Image_DrakHide; public Image Image_Locked; public Image Image_CurrentEquipment; public Button Button_Equipment; ///Auto Gen End/// // deal with input data public override void PreLoad(object data = null) { } // Use this for initialization public override void OnInit() { //bind UI GameObj UI_VehicleSkinBinder.GetComponents(this); } //invoke when open window protected override void OnShowWindow(object data = null) { } //invoke when reload window protected override void OnReloadWindow(object data = null) { } //invoke when close window protected override void OnHideWindow() { } //invoke when destroy public override void OnRelease() { base.OnRelease(); } }