using cfg.GuideCfg;
using Code.Scripts.Gameplay.Game;
using Framework;
using Gameplay.Area;
using Gameplay;
using Gameplay.Level;
using Gameplay.Skill;
using Gameplay.Unit;
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Gameplay.Guide
{
///
/// 新手引导步骤完成基类
///
public abstract class GuideCompleteBase
{
///
/// 引导完成回调
///
private readonly Action completeAction;
public DataGuideCfg Cfg { get; private set; }
///
/// 引导完成类型
///
public E_GuideCompleteType CompleteType
{
get; private set;
}
public GuideCompleteBase(DataGuideCfg cfg, Action complete)
{
Cfg = cfg;
CompleteType = Cfg.GuideCompleteType;
completeAction = complete;
}
///
/// 添加监听
///
public abstract void AddListener();
///
/// 移除监听
///
public abstract void RemoveListener();
public virtual void Complete()
{
completeAction?.Invoke();
}
}
///
/// 播放视频完成
///
internal sealed class PlayVideoComplete : GuideCompleteBase
{
///
/// 视频路径
///
private readonly string videoPath;
public PlayVideoComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
if (cfg.CompleteTypeParams.Length <= 0)
throw new Exception($"引导类型:{cfg.GuideCompleteType}参数错误");
videoPath = cfg.CompleteTypeParams[0];
}
public override void AddListener()
{
EventManager.Instance.Register(EventManager.EventName.PlayVideoComplete, (Action)OnPlayVideoComplete);
}
public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.PlayVideoComplete, (Action)OnPlayVideoComplete);
}
///
/// 播放视频完成回调
///
///
private void OnPlayVideoComplete(string path)
{
if (path != videoPath)
return;
Complete();
}
}
#region UI
///
/// 打开UI完成
///
internal sealed class OpenUIComplete : GuideCompleteBase
{
private readonly string uiName;
public OpenUIComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
if (cfg.CompleteTypeParams.Length <= 0)
throw new Exception($"引导类型:{cfg.GuideCompleteType}参数错误");
uiName = cfg.CompleteTypeParams[0];
}
public override void AddListener()
{
EventManager.Instance.Register(EventManager.EventName.UIOpen, (Action)OnComplete);
}
public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.UIOpen, (Action)OnComplete);
}
private void OnComplete(string uiName)
{
if (this.uiName != uiName)
return;
Complete();
}
}
///
/// 关闭UI完成
///
internal sealed class CloseUIComplete : GuideCompleteBase
{
private readonly string uiName;
public CloseUIComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
if (cfg.CompleteTypeParams.Length <= 0)
throw new Exception($"引导类型:{cfg.GuideCompleteType}参数错误");
uiName = cfg.CompleteTypeParams[0];
}
public override void AddListener()
{
EventManager.Instance.Register(EventManager.EventName.UIClose, (Action)OnComplete);
}
public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.UIClose, (Action)OnComplete);
}
private void OnComplete(string uiName)
{
if (this.uiName != uiName)
return;
Complete();
}
}
///
/// 打开UI并且UI动画播放完成
///
internal sealed class OpenUIAndAnimComplete : GuideCompleteBase
{
private readonly string uiName;
public OpenUIAndAnimComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
if (cfg.CompleteTypeParams.Length <= 0)
throw new Exception($"引导类型:{cfg.GuideCompleteType}参数错误");
uiName = cfg.CompleteTypeParams[0];
}
public override void AddListener()
{
EventManager.Instance.Register(EventManager.EventName.UIOpenAndAnim, (Action)OnComplete);
}
public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.UIOpenAndAnim, (Action)OnComplete);
}
private void OnComplete(string uiName)
{
if (this.uiName != uiName)
return;
Complete();
}
}
#endregion
#region 关卡战斗
///
/// 进入战斗关卡完成
///
internal sealed class EnterFightLevelComplete : GuideCompleteBase
{
private bool isChangeLevelState;
private bool isLoadingExecutor;
private bool isLoadingClose;
public EnterFightLevelComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
isChangeLevelState = false;
isLoadingExecutor = false;
isLoadingClose = false;
}
public override void AddListener()
{
EventManager.Instance.Register(EventManager.EventName.Guide_ChangeLevelState, OnChangeLevelState);
EventManager.Instance.Register(EventManager.EventName.GuideLoadingExecutor, OnLoadingExecutor);
EventManager.Instance.Register(EventManager.EventName.UIClose, (Action)OnLoadingClose);
}
public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.UIClose, (Action)OnLoadingClose);
EventManager.Instance.Unregister(EventManager.EventName.GuideLoadingExecutor, OnLoadingExecutor);
EventManager.Instance.Unregister(EventManager.EventName.Guide_ChangeLevelState, OnChangeLevelState);
}
private void OnChangeLevelState()
{
isChangeLevelState = true;
CheckComplete();
}
private void OnLoadingExecutor()
{
isLoadingExecutor = true;
CheckComplete();
}
private void OnLoadingClose(string uiName)
{
if (UINameConst.UI_LoadingInterface != uiName)
return;
isLoadingClose = true;
CheckComplete();
}
private void CheckComplete()
{
if (!isChangeLevelState)
return;
if (!isLoadingExecutor)
return;
if (!isLoadingClose)
return;
Complete();
}
}
///
/// 进入故事关卡完成
///
internal sealed class EnterStorylineLevelComplete : GuideCompleteBase
{
private bool isChangeStoryState;
private bool isLoadingExecutor;
private bool isLoadingClose;
public EnterStorylineLevelComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
isChangeStoryState = false;
isLoadingExecutor = false;
isLoadingClose = false;
}
public override void AddListener()
{
EventManager.Instance.Register(EventManager.EventName.Guide_ChangeStoryState, OnChangeStoryState);
EventManager.Instance.Register(EventManager.EventName.GuideLoadingExecutor, OnLoadingExecutor);
EventManager.Instance.Register(EventManager.EventName.UIClose, (Action)OnLoadingClose);
}
public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.UIClose, (Action)OnLoadingClose);
EventManager.Instance.Unregister(EventManager.EventName.GuideLoadingExecutor, OnLoadingExecutor);
EventManager.Instance.Unregister(EventManager.EventName.Guide_ChangeStoryState, OnChangeStoryState);
}
private void OnChangeStoryState()
{
isChangeStoryState = true;
CheckComplete();
}
private void OnLoadingExecutor()
{
isLoadingExecutor = true;
CheckComplete();
}
private void OnLoadingClose(string uiName)
{
if (UINameConst.UI_LoadingInterface != uiName)
return;
isLoadingClose = true;
CheckComplete();
}
private void CheckComplete()
{
if (!isChangeStoryState)
return;
if (!isLoadingExecutor)
return;
if (!isLoadingClose)
return;
Complete();
}
}
#endregion
///
/// 关卡上阵完成
///
internal sealed class LevelEmbattleComplete : GuideCompleteBase
{
///
/// 上阵数量
///
private readonly int embattleCount;
///
/// 是否等待开始按钮显示完
///
private readonly bool isWaitStartButton;
public LevelEmbattleComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
if (cfg.CompleteTypeParams.Length <= 0)
throw new Exception($"引导类型:{cfg.GuideCompleteType},参数错误");
if (int.TryParse(cfg.CompleteTypeParams[0], out int count))
embattleCount = count;
}
public override void AddListener()
{
EventManager.Instance.Register(EventManager.EventName.LevelFightStartChange, OnStartChange);
}
public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.LevelFightStartChange, OnStartChange);
}
private void OnStartChange()
{
if (TeamManager.Instance.GetFightList().Count >= embattleCount)
Complete();
}
}
///
/// 关卡载具上阵完成
///
internal sealed class LevelVehicleEmbattleComplete : GuideCompleteBase
{
///
/// 上阵数量
///
private readonly int embattleCount;
public LevelVehicleEmbattleComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
if (cfg.CompleteTypeParams.Length <= 0)
throw new Exception($"引导类型:{cfg.GuideCompleteType},参数错误");
if (int.TryParse(cfg.CompleteTypeParams[0], out int count))
embattleCount = count;
}
public override void AddListener()
{
EventManager.Instance.Register(EventManager.EventName.LevelFightStartChange, OnStartChange);
}
public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.LevelFightStartChange, OnStartChange);
}
private void OnStartChange()
{
if (TeamManager.Instance.GetFightList().Count >= embattleCount)
Complete();
}
}
///
/// 战斗开始完成
///
internal sealed class FightBeginComplete : GuideCompleteBase
{
public FightBeginComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
}
public override void AddListener()
{
EventManager.Instance.Register(EventManager.EventName.UIPreLevelBattleBegin, Complete);
}
public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.UIPreLevelBattleBegin, Complete);
}
public override void Complete()
{
LevelManager.Instance.CurrentLevel.SetPause(true);
base.Complete();
}
}
///
/// 战斗角色开始移动完成
///
internal sealed class FightBeginMoveComplete : GuideCompleteBase
{
public FightBeginMoveComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
}
public override void AddListener()
{
EventManager.Instance.Register(EventManager.EventName.INFIGHT_OP_SET_MOVEPOS, Complete);
}
public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.INFIGHT_OP_SET_MOVEPOS, Complete);
}
public override void Complete()
{
LevelManager.Instance.CurrentLevel.SetPause(false);
base.Complete();
}
}
///
/// 战斗角色移动完成
///
internal sealed class FightMoveComplete : GuideCompleteBase
{
///
/// 角色配置id
///
private readonly List listCharacterCfgId;
///
/// 地板索引
///
private readonly List listFloorIndex;
///
/// 完成计数
///
private int total;
public FightMoveComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
if (cfg.CompleteTypeParams.Length <= 1 && (cfg.CompleteTypeParams.Length & 1) != 0)
throw new Exception($"引导id:{cfg.Id},引导类型:{cfg.GuideCompleteType},参数错误");
int count = cfg.CompleteTypeParams.Length / 2;
listCharacterCfgId = new(count);
listFloorIndex = new(count);
total = 0;
for (int i = 0; i < count; ++i)
{
if (int.TryParse(cfg.CompleteTypeParams[2 * i], out int cId))
listCharacterCfgId.Add(cId);
if (int.TryParse(cfg.CompleteTypeParams[2 * i + 1], out int fId))
listFloorIndex.Add(fId);
}
}
public override void AddListener()
{
EventManager.Instance.Register(EventManager.EventName.LevelCharacterArriveBlock, (Action)OnComplete);
}
public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.LevelCharacterArriveBlock, (Action)OnComplete);
}
public void OnComplete(Character.Character character)
{
for (int i = 0; i < listCharacterCfgId.Count; ++i)
{
if (listCharacterCfgId[i] != character.runtimeData.configData.cfgId)
continue;
if (listFloorIndex[i] != character.transData.cellIndex)
continue;
++total;
break;
}
if (total < listCharacterCfgId.Count)
return;
UIRoot.Instance.IsEnableGraphicRaycaster(true);
Complete();
}
}
///
/// 战斗角色攻击完成
///
internal sealed class FightAttackComplete : GuideCompleteBase
{
public FightAttackComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
}
public override void AddListener()
{
EventManager.Instance.Register(EventManager.EventName.INFIGHT_OP_SET_TARGET, Complete);
}
public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.INFIGHT_OP_SET_TARGET, Complete);
}
public override void Complete()
{
LevelManager.Instance.CurrentLevel.SetPause(false);
base.Complete();
}
}
#region 释放技能
///
/// 角色准备释放技能完成
///
internal sealed class FightPreparaUseSkillComplete : GuideCompleteBase
{
public FightPreparaUseSkillComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
}
public override void AddListener()
{
EventManager.Instance.Register(EventManager.EventName.UI_START_USE_SKILL, Complete);
}
public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.UI_START_USE_SKILL, Complete);
}
}
///
/// 准备释放指挥官技能完成
///
internal sealed class FightPreparaUsePlayerSkillComplete : GuideCompleteBase
{
public FightPreparaUsePlayerSkillComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
}
public override void AddListener()
{
EventManager.Instance.Register(EventManager.EventName.Guide_PreparaPlayerSkill, Complete);
}
public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.Guide_PreparaPlayerSkill, Complete);
}
}
///
/// 角色释放技能完成
///
internal sealed class FightUseSkillComplete : GuideCompleteBase
{
///
/// 返回引导id
///
private readonly int returnId;
public FightUseSkillComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
returnId = cfg.Id - 1;
}
public override void AddListener()
{
EventManager.Instance.Register(EventManager.EventName.UI_USE_SKILL, Complete);
EventManager.Instance.Register(EventManager.EventName.Guide_UseSkill, OnUseSkill);
EventManager.Instance.Register(EventManager.EventName.UI_SKILL_CANCEL, OnCancelUseSkill);
}
public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.UI_SKILL_CANCEL, OnCancelUseSkill);
EventManager.Instance.Unregister(EventManager.EventName.Guide_UseSkill, OnUseSkill);
EventManager.Instance.Unregister(EventManager.EventName.UI_USE_SKILL, Complete);
}
private void OnCancelUseSkill()
{
LevelManager.Instance.CurrentLevel.SetPause(true);
AreaManager.instance.LogicUpdate(0);
GuideManager.Instance.ReturnStep(returnId);
}
public void OnUseSkill()
{
LevelManager.Instance.CurrentLevel.SetPause(false);
AreaManager.instance.LogicUpdate(0);
}
public override void Complete()
{
UIRoot.Instance.IsEnableGraphicRaycaster(true);
GuideManager.Instance.IsControlFloor = false;
base.Complete();
}
}
///
/// 指挥官释放技能完成
///
internal sealed class FightUsePlayerSkillComplete : GuideCompleteBase
{
///
/// 返回引导id
///
private readonly int returnId;
public FightUsePlayerSkillComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
returnId = cfg.Id - 1;
}
public override void AddListener()
{
EventManager.Instance.Register(EventManager.EventName.Guide_UsePlayerSkill, Complete);
EventManager.Instance.Register(EventManager.EventName.Guide_UseSkill, OnUseSkill);
EventManager.Instance.Register(EventManager.EventName.Guide_CancelPlayerSkill, OnCancelUseSkill);
}
public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.Guide_CancelPlayerSkill, OnCancelUseSkill);
EventManager.Instance.Unregister(EventManager.EventName.Guide_UseSkill, OnUseSkill);
EventManager.Instance.Unregister(EventManager.EventName.Guide_UsePlayerSkill, Complete);
}
private void OnCancelUseSkill()
{
LevelManager.Instance.CurrentLevel.SetPause(true);
SkillManager.instance.playerSkillManager.LogicUpdate(0);
AreaManager.instance.LogicUpdate(0);
GuideManager.Instance.ReturnStep(returnId);
}
public void OnUseSkill()
{
LevelManager.Instance.CurrentLevel.SetPause(false);
SkillManager.instance.playerSkillManager.LogicUpdate(0);
AreaManager.instance.LogicUpdate(0);
}
public override void Complete()
{
UIRoot.Instance.IsEnableGraphicRaycaster(true);
GuideManager.Instance.IsControlFloor = false;
base.Complete();
}
}
#endregion
///
/// 教学战斗上阵完成
///
internal sealed class FightEmbattleComplete : GuideCompleteBase
{
public FightEmbattleComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
}
public override void AddListener()
{
EventManager.Instance.Register(EventManager.EventName.INFIGHT_UNIT_READY, Complete);
}
public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.INFIGHT_UNIT_READY, Complete);
}
public override void Complete()
{
LevelManager.Instance.CurrentLevel.SetPause(false);
base.Complete();
}
}
///
/// 教学士气与压制完成
///
internal sealed class FightMoraleAndRepressionComplete : GuideCompleteBase
{
public FightMoraleAndRepressionComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
}
public override void AddListener()
{
EventManager.Instance.Register(EventManager.EventName.UIClose, (Action)OnComplete);
}
public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.UIClose, (Action)OnComplete);
}
public void OnComplete(string uiName)
{
if (UINameConst.UI_GuideTip != uiName)
return;
LevelManager.Instance.CurrentLevel.SetPause(false);
Complete();
}
}
///
/// 关卡完成
///
internal sealed class LevelComplete : GuideCompleteBase
{
public LevelComplete(DataGuideCfg cfg, Action complete) : base(cfg, complete)
{
}
public override void AddListener()
{
EventManager.Instance.Register(EventManager.EventName.UIOpen, (Action)OnOpenUIPause);
EventManager.Instance.Register(EventManager.EventName.GuideExitLevel, Complete);
}
public override void RemoveListener()
{
EventManager.Instance.Unregister(EventManager.EventName.GuideExitLevel, Complete);
EventManager.Instance.Unregister(EventManager.EventName.UIOpen, (Action)OnOpenUIPause);
}
private void OnOpenUIPause(string uiName)
{
if (UINameConst.UIPause != uiName)
return;
UIWindow uiWindow = UIManager.Instance.GetOpenedWindowByPath(UINameConst.UIPause);
if (null == uiWindow)
return;
Transform ts = uiWindow.gameObject.transform.Find("UI_MainPause/UIRetreatAndReturn/Button_Retreat");
if (null == ts)
return;
Button btn = ts.GetComponent