using System.Collections;
using System.Collections.Generic;
using Framework.Wrapper;
using Gameplay.Level;
using UnityEngine;
///
/// pvp防守方上阵数据
///
public class PVPDefenderData
{
public List gameUnitInfos = new();
}
///
/// 单个战斗单元数据
///
public class PVPUnitInfo
{
public int unitID;
public Unit.UnitType type = Unit.UnitType.Charactor;
public Vector2Int position;
public LevelData.AIType aiType = LevelData.AIType.BasicAI;
public LevelData.AttachAIType attachAIType = LevelData.AttachAIType.ChainAI;
}