using System.Collections; using System.Collections.Generic; using Framework.Wrapper; using Gameplay.Level; using UnityEngine; /// /// pvp防守方上阵数据 /// public class PVPDefenderData { public List gameUnitInfos = new(); } /// /// 单个战斗单元数据 /// public class PVPUnitInfo { public int unitID; public Unit.UnitType type = Unit.UnitType.Charactor; public Vector2Int position; public LevelData.AIType aiType = LevelData.AIType.BasicAI; public LevelData.AttachAIType attachAIType = LevelData.AttachAIType.ChainAI; }