namespace Framework { public partial class Constants { public const string MAP_ASSET_PATH_WITHOUT_ASSET = "Level/Maps/"; public const string MAP_ASSET_PATH = "Assets/" + MAP_ASSET_PATH_WITHOUT_ASSET; public const string MAP_ASSET_FORMAT_PATH = MAP_ASSET_PATH + "{0}.prefab"; public const string MAP_CONFIG_FORMAT_PATH = "Assets/Config/Maps/{0}.json"; public const string LEVEL_CONFIG_FORMAT_PATH = "Assets/Config/Levels/{0}.json"; public const string LEVEL_LIST_PATH = "Assets/Config/Levels/LevelList.json"; public const string MAP_TEXTURE_PATH_WITHOUT_ASSET = "Art/Scene/Map/Mat"; public const string TERRAIN_TYPE_CONFIG_PATH = "Assets/Config/Maps/TerrainTypes.json"; public const string SKILL_CONFIG_FORMAT_PATH = "Assets/Config/Skills/LogicAssets/logic_{0}.json"; public const string ANIMATOR_CONFIG_FORMAT_PATH = "Assets/Config/Skills/AnimatorInfos/animator_{0}.json"; public const string OUTLINE_POSTPROCESS_PATH = "Assets/Level/Prefabs/OutlineManager.prefab"; public const string MAP_STRUCTURE_PATH_WITHOUT_ASSET = "Art/Character/Prefabs/Structure"; public const string LEVEL_NPC_PATH_WITHOUT_ASSET = "Art/Character/Prefabs/Enemy"; public const string CHARACTER_SELECT_GROUND_GFX = "Assets/Art/Gfx/Prefabs/GfxSelectedGround.prefab"; public const string CHARACTER_TARGET_GFX = "Assets/_Test/Prefab/EndNotice.prefab"; public const string TIREMARK_UNIT_PATH = "Assets/Art/Scene/TireMark/tiremark_panel.prefab"; public const string TIREMARK_MAT_PATH = "Assets/Art/Scene/TireMark/mat_tiremark_draw.mat"; public const string LEVEL_NPC_PATH = "Assets/Art/Character/Prefabs/Enemy/{0}.prefab"; public const string SUMMON_BOTTOM_PATH_SELF = "Assets/Art/Gfx/Prefabs/GfxSelectedGround_green.prefab"; public const string SUMMON_BOTTOM_PATH_ENEMY = "Assets/Art/Gfx/Prefabs/GfxSelectedGround_red.prefab"; public const string EMOJI_HEAD_MAT = "Assets/Art/Character/Models/Emoji/Mat/M_emoji_head.mat"; public const string CHARACTER_ERROR = "Assets/Art/Character/Prefabs/Players/P_Error.prefab"; public const string DATA_FORMAT_PATH = "Assets/Config/Data/{0}.json"; public const string VEHICLE_OUTPUT_PATH = "Assets/Art/AutoGen/Vehicle/{0}"; public const string AI_ASSET_FORMAT_PATH = "Assets/Config/AI/{0}.asset"; public const string SHADER_FADEOUT_PATH = "Assets/Code/Shaders/Character/NLD_Charactor_Dead.shader"; public const string SHADER_OUTLINE_PATH1 = "Assets/Art/Scene/Outline/post_outline_mat1.mat"; public const string SHADER_OUTLINE_PATH1_1 = "Assets/Art/Scene/Outline/post_outline_mat1_1.mat"; public const string SHADER_OUTLINE_PATH2 = "Assets/Art/Scene/Outline/post_outline_mat2.mat"; public const string SHADER_OUTLINE_PATH3 = "Assets/Art/Scene/Outline/post_outline_mat3.mat"; public const string SKILL_FULLSCRREN_BG = "Assets/Art/Scene/Skill/SkillBlackBg.prefab"; public const string SHADER_SIMPLE_PATH = "Assets/Code/Shaders/Character/NLD_Charactor_Simple.shader"; public const string UI_HEAD_PATH = "Assets/Art/UI/Texture/Icon/HeadPic/Alive/"; public const string UI_DEAD_HEAD_PATH = "Assets/Art/UI/Texture/Icon/HeadPic/Death/"; public const string UI_POSTER_DEFAULT_PATH = "Assets/Art/UI/Texture/Poster/Poster_Default/"; public const string UI_MORALE_TEX_PATH = "Assets/Art/UI/Texture/UI_Pic_Level/UI_Pic_Battle/Battle_TeamQueue/"; public const string UI_NUMBER_TEX_PATH = "Assets/Art/UI/Texture/CommonTextures/NumBer/UI_Time_0"; public const string UI_RETREATE_STATE_MAP = "Assets/Art/UI/Texture/CommonTextures/CharacterStatus/InMap/UI_Battle_State_Retreat_Map.png"; public const string UI_SUPPRESS_STATE_MAP = "Assets/Art/UI/Texture/CommonTextures/CharacterStatus/InMap/UI_Battle_State_Suppress_Map.png"; public const string UI_INVEHICLE_STATE = "Assets/Art/UI/Texture/CommonTextures/CharacterStatus/InHead/UI_Battle_State_VehicleParalysis.png"; public const string UI_RETREATE_STATE = "Assets/Art/UI/Texture/CommonTextures/CharacterStatus/InHead/UI_Battle_State_Retreat.png"; public const string UI_SUPPRESS_STATE = "Assets/Art/UI/Texture/CommonTextures/CharacterStatus/InHead/UI_Battle_State_Suppress.png"; public const string STORY_PREVIEW_TALK_OBJ = "Assets/Art/Story/preview_res/obj_talk.prefab"; public const string EMOJI_PREFAB_PATH = "Assets/Art/Character/Prefabs/Emoji/prefab_emoji.prefab"; public const string TEAM_EDIT_PREFAB_PATH = "Assets/Scenes/TeamEdit/TeamPreviewNode.prefab"; public const string AUDIO_MUSIC_PATH = "Assets/Audio/Music/"; public const string AUDIO_CUE_ACB_STREAMING = "Assets/Audio/Music/CueSheet_S_ProjNLD.acb"; public const string AUDIO_CUE_ACB = "Assets/Audio/Music/CueSheet_ProjNLD.acb"; public const string AUDIO_CUE_ACF = "Assets/Audio/Music/CueSheet_ProjNLD.acf"; public const string UI_INTERFACE_PREVIEW_PREFAB_PATH = "Assets/Scenes/UI_InterfacePreview/UI_InterfacePreviewNode.prefab"; public const string UI_Vehicle_IconPath = "Assets/Art/UI/Texture/UI_Pic_Main/UI_Pic_Vehicle/VehicleChoose/"; public const string UI_LEVEL_SELECTED_SCENE_PATH = "Assets/Scenes/UI/UI_LevelSelect.unity"; public const string UI_SHOP_ICON_PATH = "Assets/Art/UI/Texture/UI_Pic_MainPannel/UI_PicShop/Shop/"; public const string MAIN_SCENE_PATH = "Assets/Scenes/MainScene.unity"; public const string START_SCENE_PATH = "Assets/Scenes/StartScene.unity"; public const string UI_Cultivata_BreakIconFolder = "Assets/Art/UI/Texture/UI_Pic_Main/UI_Pic_RankUp/"; public const string UI_Cultivata_AwakeIconFolder = "Assets/Art/UI/Texture/UI_Pic_Main/UI_Pic_AdvanceUp/"; public const string UI_Cultivata_skillIconFolder = "Assets/Art/UI/Texture/UI_Pic_Main/UI_Pic_CultivateAll/UI_Pic_Cultivate/"; public const string UI_Vehicle_HeadFolder = "Assets/Art/UI/Texture/UI_Pic_Main/UI_Pic_Vehicle/UI_LevelUp/"; public const string UI_PlaySkill_IconPathFolder = "Assets/Art/UI/Texture/CommandSkillCultivate/"; } }