using UnityEngine; using UnityEngine.UI; using TMPro; //角色显示设置类 public class UIHerosHeadItemNode : UIHeadItemNodeBase { public Image Image_BattleReady; //public Image Image_BattleReadyArrow; public Image Image_HP_BG; public Image Image_BattleHp; public Image Image_BattleArmor; //public Image Image_CharacteStatusBar; //public Image Image_CharacterShadow; public Image Image_SkillCDFull; public Image Image_HeadPic; public Image Image_professionSapper; public Image Image_StateRetreat; public Image Image_MoraleStatusBar; //public Image Image_StatusBarBlue; public Image Image_BattleMorale; public Button Button_CharacterPicRect; //public Image Image_Dead; public Image Image_Selected; public GameObject GameObject_HP; public GameObject Content; public TMP_Text Text_Number; public Image Image_Number; public ButtonUpDrag ButtonEx_CharacterPicRect; }