/// /// 行为 /// public enum EAIAction { None, /// /// 攻击 /// Attack, /// /// 巡逻 /// Patrol, /// /// 驻守 /// Garrison, /// /// 到达 /// Arrive } /// /// 行为目标 /// public enum EAIActionTarget { /// /// 角色 /// Character, /// /// 建筑 /// Build, /// /// 地格 /// Cell, /// /// 区域 /// Region, /// /// 指定路径 /// RoadID, } /// /// AI状态 /// /*public enum EAIState { /// /// 初始状态 /// None, /// /// 行进 /// Move, /// /// 攻击 /// Fight, /// /// 闲置 /// Idle, }*/ /// /// AI数据更改方式 /// public enum EAIParamType { /// /// 整体预设切换 /// ChangeAIType, /// /// 组变量传递 /// ChangeAIParam, }