using System.Collections.Generic;
using Framework;
using Gameplay.Net;
using Framework.Condition;
///
/// 是否拥有某个角色
///
public class ConditionCharacter : ICondition
{
public EventManager.EventName SignalName => EventManager.EventName.GetNewCharacter;
public bool Check(List args)
{
var id = (uint)args[0];
var character = CharacterDataInfoManager.Instance.GetCharacterInfo(id);
return character != null;
}
}