using cfg.UIMainPanelMusic; using Framework; using System; using TMPro; using UnityEngine; using Button = UnityEngine.UI.Button; using Image = UnityEngine.UI.Image; public class UI_CameraChangeController : UIWindow { //UI GameObj ///Auto Gen Start/// public Image Image_BG; public TMP_Text Text_Title; public Button Button_Close; public Button Button_Change1; public Image Image_Check; public Image Image_Full; public Button Button_Change2; public Button Button_Change3; public Button Button_Comfirm; public TMP_Text Text_Comfirm; ///Auto Gen End/// // Use this for initialization public override void OnAwake() { //bind UI GameObj UI_CameraChangeBinder.GetComponents(this); } //invoke when open window protected override void OnOpenWindow(object data = null) { RefreshThreeIcons(); } public void RefreshThreeIcons() { for (int i = 0; i < 3; i++) { //RefreshSingleIcons(TableManager.Instance.Tables.); } } private void RefreshSingleIcons(DataMainPanelCameraChange cfg,GameObject obj) { } //invoke when reload window protected override void OnReloadWindow(object data = null) { } //invoke when close window protected override void OnCloseWindow() { } }