using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public interface IActivityEntranceNode { UIActivityNode monoInst { get; set; } void FakeAwake(); void FakeOnDestroy(); public DateTime GetActivityGroupOpenTime(int groupID); public DateTime GetActivityGroupCloseTime(int groupID); public DateTime GetActivityOpenTime(int activityID); public DateTime GetActivityCloseTime(int activityID); public DateTime GetCurTime(); public bool IsActivityActive(int activityID); public bool IsActivityGroupActive(int groupID); }